Well fark thenHehe, my modem is already in bridged mode. It's a Netgear nighthawk modem and was provisioned by my buddy who works for my ISP in bridged mode.![]()
Well fark thenI’m running out of ideas here, only thing I can think of is to double check the port forwarding on your router that it is pointing to the correct PC. Reboot router after changes maybe. When you changed the http port in the server’s multiplayer.json, the server wasn’t running when you made the changes was it?
Here it is, thanksGot a screen of your server’s mod manager showing the content?
Where should that be pointing? Want to make sure. It's really difficult with RF2, so want to make sure we're on the same page.That looks all good, try re-creating the race event (vmod) with the server’s mas2 tool...make sure when you open the mas tool that the packages folder is set (filing cabinet icon)
FYI, when I go into packages in the folder there is nothing in there except "skins". Shouldn't there be stuff in there?View attachment 36434
The server’s packages folder C:\Racing\rfactor 2-dedicated\Packages
Yeah have team viewer. What I mean is that when I go into the share for the dedicated server, not through the mas tool, but file explorer there is nothing in that folder. Weird. Probably a stupid mistake. Let me get teamview installed real quick and I"ll Pm you the key. ThanksYou won’t see other stuff in mas tool...you got teamspeak and teamviewer, reckon we can sort this out in about 5-10 minutes.
Should that be done (multiplayer.json) on both machines (server&client)? The portforwarding is needed for the server and the client?Ok, in the multiplayer.json change the http port to 27013 and save the json file. Then you’ll need to port forward the following;
27013 TCP
54297 TCP & UDP
27014 UDP
27015 UDP
Your server should then show in the LAN tab for you and internet for external people.
Hi Juergen, just on the server and port forwarding should be to the IP of the computer that the server is running onShould that be done (multiplayer.json) on both machines (server&client)? The portforwarding is needed for the server and the client?
Dunno what to do, i opened all ports, server is up and running, but i cant see the server in the multiplayer client.Hi Juergen, just on the server and port forwarding should be to the IP of the computer that the server is running on