Here is an easy method to do billboards tree without using expensive 3dsmax (using 3dsimed+Gjedit instead).
In 3dsimed (must done this 1st):
1. Isolate all trees from other objects, then explode all objects into one piece.
2. Batch edit all material and set shader to any of the Stamp Vertex, such as T1 Stamp Vertex or Bump Specular Map T1 Stamp Vertex.
3. Press hotkey Ctrl+A and select Faces > Vertices RGBA, change Alpha value to 254 then click OK.
4. Select Save rFactor2 model to export GMT.
In Gjedit:
1. Select Open FBX/SCN from menu, click Open and find the tree GMT file you saved (you maybe also need to set Path to texture folder). Then click Load at bottom.
2. On the tool bar, click 6th button "Pick instance from list", click the instance name (there should be only one in this example) and hit OK.
3. On the tool bar, click 5th button "Open instance editor", find the section "Screen-Aligned Quads", and select "BB" box, then choose one of the 5 align methods button (they have different effects). You will see the tree rotating and facing you right way (if not, there must be something wrong with vertice alpha or shader setting, or the mesh is not a triangulated quad).
4. Last, on the tool bar, click 3rd button "Export meshes and mats to .gmt/.scn file", choose a folder, then hit Export All or Export Selected.
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gJED download: https://www.racedepartment.com/downloads/download-gjed-build-1108-dx9-shaders.23333/