Hi, I would change the position of some helmet, but of course you have to respect the pivot point, otherwise the helmet lose any kind of movement in the game and start to move in a crazy way. So with 3Dsimed, what option is needed for that exactly ? Thanks
I can't remember exactly when I did my moving of the helmets for my mod but I thought the pivot point for the helmet was the back center of the bottom of the helmet. I could be wrong on this...
In 3dsimed, if you import a helmet with a proper pivot point (DON'T import as objects) and move it with the translate function, the pivot point should change automatically to the new position. And the "normal" pivot point is the center of the helmet.
Hi, sorry for the late answer, but I was busy and I tested these days, and indeed the translation option work ! thanks again. good to know