How to change helmet position with pivot point

Discussion in 'Car Modding' started by Endor, Oct 23, 2019.

  1. Endor

    Endor Registered

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    Hi,

    I would change the position of some helmet, but of course you have to respect the pivot point, otherwise the helmet lose any kind of movement in the game and start to move in a crazy way. So with 3Dsimed, what option is needed for that exactly ?
    Thanks

    pivot.png
     
  2. Coutie

    Coutie Moderator

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    I guess use the translate button, then reset the pivot to 0,0,0 when done.
     
  3. DaREALMastaD

    DaREALMastaD Registered

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    I can't remember exactly when I did my moving of the helmets for my mod but I thought the pivot point for the helmet was the back center of the bottom of the helmet. I could be wrong on this...
     
  4. Bernd

    Bernd Registered

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    In 3dsimed, if you import a helmet with a proper pivot point (DON'T import as objects) and move it with the translate function, the pivot point should change automatically to the new position.
    And the "normal" pivot point is the center of the helmet.
     
    memoNo1 and Emery like this.
  5. Endor

    Endor Registered

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    Thanks a lot for your help, I'll try it and tell you if something work!
     

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