How do you implement DRS lights in cockpit?

Discussion in 'Car Modding' started by osiris32, Aug 13, 2015.

  1. osiris32

    osiris32 Registered

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    How do you implement DRS lights in the cockpit? FISI2012 does not seem to have those in the cockpit.ini.

    Thanks in advance.
     
  2. andreaglass

    andreaglass Registered

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    Place a led where you like it, an define a material called LEDRFS, then prepare 4 textures for the 4 states of this led (Off, Detectable, Activable and On) and name them something like drs_ledrfs00.dds, drs_ledrfs01, drs_ledrfs02 and drs_ledrfs03; then associate the texture drs_ledrfs.dds to the LEDRFS material, with an Animation of Transient type with the frames 0, 1, 2 and 3.

    It's probably easier if you see an example; I've made it so you can see it:

    https://mega.co.nz/#!AZMVDQZY!SQyAFbKbvUeCoEXyiroVKz0yNgIxRUH__XeSTO9I2w4
     
  3. osiris32

    osiris32 Registered

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    How would you add that to the GEN file?
     
  4. andreaglass

    andreaglass Registered

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    Don't use it as a Instance, just add to your current cockpit like faces, place them 3 to 5 milimiters over the surface you decide. What is important is the name of the material and the animation. You can also insert this faces in the steering wheel, duplicate them if you want to have one LED at each side of the wheel, or whatever yo like.

    In this example, if the gdb file is properly done, during free practice or qualifying, the state 0 (no light) will be the active when the car is outside any DRS zone; the state 1 (yellow) will be active as the car enters the detecting point; the state 2 (red) will be active as the car enters the activating point; the state 3 (green) will be active once the driver press de DRS button. During the race, states 1, 2 and 3 will be active only if the car reaches the detecting point less than one second (or whatever the rule was) behind another car.
     

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