How do we control the sound effects?

Discussion in 'Track Modding' started by KittX, Jan 15, 2012.

  1. KittX

    KittX Registered

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    I mean, the echo/reverb etc?
    Haven't found that in tutorial, but maybe i've missed it somewhere.

    I love the sound effects of the new engine, probably i'll make a track inside a concert hall someday :D


    EDIT: will you also implement some sort of phaser/flanger effects when the car is distant from camera (in the replay especially)? In real life the sound of car goes and reflects through a lot of "obstacles" which changes its phase, and makes a little flanger appear.
     
    Last edited by a moderator: Jan 15, 2012
  2. Luc Van Camp

    Luc Van Camp Track Team Staff Member

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    The reverb is currently calculated by the AIW corridors. I'm sure this will get some attention when we do the AIW tutorial :) .
     
  3. Sean_S36

    Sean_S36 Registered

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    No spotter sound for me, I use stereo monitors for speakers, Do I need 5.1 to get the spotter?
     
  4. Hompe

    Hompe Registered

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    So what? narrow corridors makes it echo?
     
  5. Michael Juliano

    Michael Juliano Track Team

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    Yes, the edge end of the collision corridor controls the reverb right now (typically if it's shorter than the max length we can assume there is some kind of wall there)--closer the car is to it the more reverb you get. We also have plans to add reverb zones to increase reverb in tunnel-like areas--not sure when this will make it in though...
     
  6. MaD_King

    MaD_King Registered

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    A question, so it's clear, the reverb/echoing is managed by the rF2 Engine for the outside sounds.
    But when you are in cockpit, is there a "post" processing on sounds to get more "loud/echoing" on the inside sounds or not? (not sure if I'm clear).
    In another words, do I need to add "cockpit closed" effect on my on-board sounds or is it managed/added by rF2 now?
     
  7. 88mphTim

    88mphTim racesimcentral.net

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    From what I understand it is managed by rF2 and calculated based on the track being driven.
     

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