Released Hotfix 2 Q4 2022 Released

Also track loading times have got alot quicker over the last year, which makes getting into the server pretty quick, however it still does take a while for all the cars to load, granted.
When you enter the server and there are many people like in LFM, the loading time is eternal and also the server becomes unstable and seeing banana cars is a shame for the simulator.
 
loading time is eternal and also the server becomes unstable and seeing banana cars is a shame for the simulator
We've already established it takes a while to load the cars, a couple of times, but it aint that long. I've never experienced an LFM server becoming unstable during a load, and yeah i'd love for the cars to load with skins but I already did explain why that happens, but yeah i'd love it if that did'nt have to happen
 
When you enter the server and there are many people like in LFM, the loading time is eternal and also the server becomes unstable and seeing banana cars is a shame for the simulator.
Unstable? How Many people is in the server?
We have done races with 50 drivers and many spectators without problems.
 
Is AI running ok in rainy conditions now? I have had problems with it not taking wet tires, and going fast anyway...
AI now use correct strategy pit for tires appropriately and dont get caught in endles pitloops. Its been that way since a couple of updates now, and in the recent update it got even better as they solved the stabby on/off throttle and brake behaviour. Its so much better!
 
BTCC Content Update
Just to let you know we have become aware of an excessive overheating bug with our BTCC cars. This issue is currently under review, with a view to a hotfix update being deployed by the studio when the issue has been rectified. Our apologies for any inconvenience caused.
 
BTCC Content Update
Just to let you know we have become aware of an excessive overheating bug with our BTCC cars. This issue is currently under review, with a view to a hotfix update being deployed by the studio when the issue has been rectified. Our apologies for any inconvenience caused.
And is the limit on rearwards movement of brake bias also being looked at on the BTCC cars? It used to have enough range to get whatever balance on the brakes you wanted, but now even fully aft the fronts lock up very easily.
 
BTCC Content Update
Just to let you know we have become aware of an excessive overheating bug with our BTCC cars. This issue is currently under review, with a view to a hotfix update being deployed by the studio when the issue has been rectified. Our apologies for any inconvenience caused.
Whats overheating, engine, tires? (hav'nt been keeping an eye on engine temps on my runs
 
New hotfix update released:
BMW 330i v1.05
-Fixed body AO map
-Removed downshift protection sound
-Increased water radiator cooling

Ford Focus v1.21
-Removed downshift protection sound
-Increased water radiator cooling

Hyundai i30 v1.25
-Fixed front number plate
-Removed downshift protection sound
-Increased water radiator cooling

Infiniti Q50 v1.29
-Removed downshift protection sound
-Increased water radiator cooling

Toyota Corolla v1.39
-Removed downshift protection sound
-Increased water radiator cooling
 
Unstable? How Many people is in the server?
We have done races with 50 drivers and many spectators without problems.
On the Zandvoort National LMF server with 40 users when you press ESC to go to the box the game doesn't react until after 5 seconds and when you are in the box and you move through the setup folder the game doesn't respond for seconds so yes, the rFactor 2 servers are unstable when there are many people.
 
@Paul Jeffrey @Alex Sawczuk
many incidents with Ai in the pits on Nordschleife
every time the ia enter the pits there are many incidents
look red car behind
20221117104918_1.jpg
20221117104920_1.jpg
20221117104921_1.jpg
 
And is the limit on rearwards movement of brake bias also being looked at on the BTCC cars? It used to have enough range to get whatever balance on the brakes you wanted, but now even fully aft the fronts lock up very easily.


Quote from @Coutie on Discord:
They use proportioning valve to set brake bias - this valve acts only on rear brakes, so the most forward bias you can ever get is what you see in rF2.
 
Hello sim racers,

A new hotfix build update has been released for the main, public branch of rFactor 2:
I posted this in the technical forum but thought it might be of use here, too, because this just showed up after this patch. Driving the Formula E cars on London. Going down the straights with 100 accelerator, the engine overheating icon pops up. Is this expected? I've never seen it before with an FE car.
 
On the Zandvoort National LMF server with 40 users when you press ESC to go to the box the game doesn't react until after 5 seconds and when you are in the box and you move through the setup folder the game doesn't respond for seconds so yes, the rFactor 2 servers are unstable when there are many people.
The delay that happens when you press ESC can be due to the replays saved by your rF2. ¿Have you the replays activated?
Can happen because of external plugins too.

I don't understand what you say about the setup folder

We have done events with more than 40 users and VEC does too, and other comunities, without problems.

Assure that rF2 servers are unstable with 40 users is a little too forward.
rF2 server can be unstable or not depending of many things (server hardware, and bandwith, how is configured, the bandwith or the ping of the clients, etc).
Many times it's possible that the problem is in the client side and he thinks that there is a problem in the server, because he has problems, but it's working well for the rest of the clients.
 
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