Horizon casting a shadow on itself....??

Discussion in 'Modding' started by Mike Cantwell, May 1, 2020.

  1. Mike Cantwell

    Mike Cantwell Registered

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    Hi everyone,

    I am trying to get a horizon to work in a track I am doing.

    I have horizon.gmt, mapped with some Aussie landscape. All good so far. loads in game etc.

    The issue is it is dark one side and light the other. The sun is behind it and it is dark away from the sun.

    I used the T1 and also the T1 No Shadows (this works for trees and eliminated self shadow casting) It should be an even lighting all round I thought. There may be a simple thing to fix it but I am stumped. Images are below that show it....


    20200501151507_1.jpg 20200501151521_1.jpg
     
  2. Bernd

    Bernd Registered

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    Isn't that a normal behaviour?
    If i look at a tree and the sun is behind of the tree, the tree looks darker as if i look at a tree and have the sun in my back, isn't it? :)
     
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  3. TTM

    TTM Registered

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    I presume that you use 3ds max... Edit a horizon normals, point them up. When exporting a horizon object, check that you use Max normals, not gMotor. ..Hopefully this helps. ;)
     
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  4. Mike Cantwell

    Mike Cantwell Registered

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    Thank you so much!!! I had no idea about the normals setup. Looks nice and uniform now. :):):D:D
     
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  5. Mike Cantwell

    Mike Cantwell Registered

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    Hey Bernd. Not for horizons. It needs to uniform in light as in real life. I am changing to a huge terrain "plain" soon so that will look much better.
     
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