Discussion in 'General Discussion' started by 88mphTim, Dec 31, 2013.
No, they'll work on any car.
Those cars, you'll HAVE to do a window to overwrite the existing ones.
I realize, and it's not like I find your feedback offensive, I just have difficulty agreeing or understanding based on what we do. I think perhaps you want a different feel, and perhaps you should explore some of the ini options.
We have a pre season test with the Honda scheduled to sunday night (London time), then we reply here how everything went.
ok im done
Maybe your engineers or physic specialists could answer those questions more profesionell, not that i think u don't know what you are talking about but the majority don't. It is not up to any lines, it's about force and load distribution you seem not to know what's going on there. This is not offensive meant. I just would like to talk with my level of people in relation to tha technics. But i see and understood already as i asked about tester's as you ignore my question, you are not really intrested in one of tha best technicians opinion. No problem, i just would like to make things better for us all involved. Not saying i'm tha one can do or you need me but who knows.
I've been suggesting that you change how force is given to you. The rest of your post I have a hard time grasping how it fits the context.
But the collision model introduced in build 382 is worse than the one present in build 342
Because it looks like you don't taking it serious but as said, it's up to you. I offered my help but you where not able to answer a simple question but when i came up with anything u don't like to here, you are able to reply immediately Tim. Than trying to tell me what it should like to feel and how real car technics work is somewhat odd, when you know i'm not the simple gamer u may had the most of tha time to deal with. This also tha reason why i asked about, if i'm annoying, and it looks like that. So than it is also sensless to give any feedback on tha forums.
edit: maybe it's just up to tha T500RS and i have something there but hey, let's stop this, it wasn't my intention to add something bad to this nice work and car, just an observation from my side and how i perceived things. Good luck and continiued success i wish ya all.
So tempted to be incredibly politically incorrect here...
I'm not saying anything that you say I am. You are interpreting a lack of gratifying response as none at all, and none at all as dislike and lack of interest.
You seem, to me, to be taking my lack of outward 'excitement' towards your posts personally, which is odd, as I showed exactly the same lack of 'excitement' towards the post which was positive about the FFB. I quoted you together, and made no comment on either except that they came right after each other. I did not state that he was right, and you were wrong. I was, and am, amused to see two such differing opinions about the same thing.
No need to be so affected.
I second the Putnam Park suggestion. Not only does it fit this car perfectly, but it's also one of the best layouts we have in rF2 at the moment...let alone the fact it looks incredible. Also Croft...though that should be obvious, seeing as it's a BTCC track anyway. The shorter Mills Metro layouts, Lime Rock, Symmons Plains, HP Topeka, and maybe even the some of the Texas layouts are all awesome with this car. I'd like to see someone do a championship series with these tracks, as this is quickly becoming my new favorite rF2 car (it's not there yet ONLY because the steering wheel is on the wrong side lol.)
For some reason, every time I pick Matt Neal's car the AI driver Jake Plate tries to run me off the track
HAHAHA! I have his aggression quite high.
Just like the real thing then...........
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Is it me, or the car under heavy aceleration tends to corner more ?
Eg. A right turn > turn the wheel to the right > press the throttle > let go of the wheel and the wheel just spins to the right instead of going left or going "soft" (because of wheel spin). Is that Torque steer ? it seems so exagerated. (i may completelly wrong), everyone thinks the same ?
Other than that... its a cool car, dont really like the Clio but this honda is fun ofr a fwd.
Ok guys, today I have worked a lot with the setup and the ffb feels much better! I have increased the ffb to 110% and the car feels very good! I had a great online race at Mid-ohio..great fun!
The Car is very funny to drive , but Online in 15min Race the middle tires are so empty , the last 5-7 min are feels realy like ice : ) Came Hard Tires to into the Mod ?
Sorry don't understand this.
No problem guys, everything fine here, i just given my best and as i see me is again tha only one feeling different. Seems it is up to me and everything else is fine. Just odd i read in some german forums similar comments like mine but ok, let's stop it, me is silent.
hello I never had any FFB issues in rF2 as its always awesome, but with the Honda I have this force pulling back the wheel. Not sure how to explain it.
Do I need to do a different FFB setting for the Honda?
Who would trust people that express, that they are the best and their knowledge is perfect and superior to the knowledge of those really involved....especially on an internet forum?
I would assume, that ISI has / knows enough experts on driving dynamics who made up their minds to do things the way they do...
back on topic:
-somehow the quality of the sound on those hondas is inferior to other ISI cars...it sometimes sounds chopped off and there is very little variation
-i can't verify a big tendencie to roll over on these, as was shown in this video.
I took some high curbs very aggressively and never even got close to rolling!? Did they have very peculiar setups?
-i hope tim has noticed our bug-reports about the plugin connection not reporting anything on ride-height and wheel slip. those are very valuable tools while developing a setup and i miss that a bit
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