Yes Marc, wasn`t meant as offend, but in that case ai lerning isn`t any help AI learning could maybe help for better ai behaivor, just if the aiw path is well done. With a bad AIW path it helps nothing...
But have you tried it? It's helped me with troublesome curbs in the past, not always successful though ("might"), that's why it's worth at least trying first before you shut the idea down straight away
Honda Civic BTCC Physics changelog: Minor Inertia Tweak Add latest AI variables. Reduced cooling (overheating) effect when in slipstream of another car. "ModelWheelsIncludeAllTireMass" Fix. Updated all other variables. (Slightly more accurate bumpstop travel, SpringAux, Engine Starting temps, etc) Minor tyre tweaks (mostly added newer wet weather params). Civic behavior has changed when it eats curbs, now it's more difficult to rollover. Some reason I had when I created this post. Regards.
Yes, the behavior its much better, now. Just wondering, why there is no talent file used. Would be very interesting, if someone from the Dev Team could please explain that? Could be important for future (and for sure, for actual, too...) modding projects. @Christopher Elliott, maybe? //Eidit: wich would be very interesting, too, regarding this from the changelog: What i can see, there were 3 obsolete parameter removed and one new added. As far as i know, there are now much more AI related parameter available. E.g. AINegSuspForceMult, AIBodyRollFactor, AIBodyRollMaxAngle. What about these, are they obsolete, too? Would be really important, to get those information...
No talent-file? Oh dear, again those halfe baked shit..............................................................hoped it will be better with S397 but doesn´t seem so. Sad.