Honda Civic and Renault Clio rollover

Discussion in 'General Discussion' started by Javi288, Dec 5, 2016.

  1. philman

    philman Registered

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    I have tested Nola with Apex GT3 mod and have the same problem.
     
  2. MarcG

    MarcG Registered

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    If you know how/have the time try some AI Learning, that might help and/or fix the issue.
     
  3. Juergen-BY

    Juergen-BY Registered

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    What should help AI Learning, when the AI Path is going across the highest kerb ever seen? :rolleyes:
     
  4. MarcG

    MarcG Registered

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    Like i said, it "might" help
     
  5. Juergen-BY

    Juergen-BY Registered

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    Yes Marc, wasn`t meant as offend, but in that case ai lerning isn`t any help ;)
    AI learning could maybe help for better ai behaivor, just if the aiw path is well done. With a bad AIW path it helps nothing...
     
  6. MarcG

    MarcG Registered

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    But have you tried it? It's helped me with troublesome curbs in the past, not always successful though ("might"), that's why it's worth at least trying first before you shut the idea down straight away :)
     
  7. Emery

    Emery Registered

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    Agree with MarcG... sometimes type 2 learning gets them to avoid the curbs, sometimes not.
     
  8. Javi288

    Javi288 Registered

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    Honda Civic BTCC Physics changelog:

    Minor Inertia Tweak
    Add latest AI variables.
    Reduced cooling (overheating) effect when in slipstream of another car.
    "ModelWheelsIncludeAllTireMass" Fix.
    Updated all other variables. (Slightly more accurate bumpstop travel, SpringAux, Engine Starting temps, etc)
    Minor tyre tweaks (mostly added newer wet weather params).


    Civic behavior has changed when it eats curbs, now it's more difficult to rollover. Some reason I had when I created this post.

    Regards.
     
  9. Juergen-BY

    Juergen-BY Registered

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    Yes, the behavior its much better, now. Just wondering, why there is no talent file used. Would be very interesting, if someone from the Dev Team could please explain that? Could be important for future (and for sure, for actual, too...) modding projects.
    @Christopher Elliott, maybe?

    //Eidit: wich would be very interesting, too, regarding this from the changelog:
    What i can see, there were 3 obsolete parameter removed and one new added. As far as i know, there are now much more AI related parameter available. E.g. AINegSuspForceMult, AIBodyRollFactor, AIBodyRollMaxAngle.

    What about these, are they obsolete, too? Would be really important, to get those information...
     
    Last edited: May 9, 2017
  10. peterchen

    peterchen Registered

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    No talent-file? Oh dear, again those halfe baked shit..............................................................hoped it will be better with S397
    but doesn´t seem so.
    Sad.
     
  11. MarcG

    MarcG Registered

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    The mas file where the Talent File would be located is Locked, so how do you know it's not in there?
     
  12. Juergen-BY

    Juergen-BY Registered

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    It takes 5 seconds to unlock?
     
  13. MarcG

    MarcG Registered

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    Never done it so wouldn't know :)
     
    Juergen-BY likes this.

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