After updating Oulton60s and adding further period TSOs, Manfred fixed the AIW and Corti reworked the road mesh.
It still however has a couple of bumps in the track surface i have been unable to remove these so i may as well release it as it is.
If anybody wants to have a go at fixing these go ahead.
Drives great with the Cooper S's pity we dont have Anglias and Imps to race with it.
There is a readme in the download folder explaining what has been done.
https://www.mediafire.com/file/n7nl200hjgzr74v/60sOulton0.51.rar/file
May I ask where you found that track?Nice action at oulton 60s
60's Laguna Seca & Stardust are just a few of Can-Am tracks that have been available in AC for ages, but they have never made the jump to rF2. Other historical tracks from the '60's could be Road America, trees, hay bales, very claustrophobic down around Canada Corner. Or Road Atlanta with the 'dipper. Lots of circuits are missing from rF2. (Edmonton, Brainerd, old Watkins Glen((actually there were two layouts of WG used in Can-Am)) )Oulton was wider then ? I like the jumps, I see jumps, I press like.
P.S. how did I miss this thread..
It is so inspiring to see 60s Oulton in the making, as well as other tracks like 60s Sebring in the making for AC. Major surprises.
Dave Henrie,
i converted my Rf1 updated versions of R.Alanta, Laguna Seca , Watkins Glen to Rf2 some time ago all 60/70s versions.How they stand up to latest game updates i cant remember.
Most of the AC versions were conversions of the Rf1 tracks that i and others created and updated..