Discussion in 'Locations' started by INTEL48, Apr 29, 2015.
Please, just remove the Helis...don`t needed
Keep up your good work on this Track!
And use version numbers
But I am fine with incremental releases--even if each one only tries to fix one issue. We're here to help you figure things out and see if your changes have worked.
ok, ver 1.05 is out there and have someone looking at AIW file
Good stuff I'll be watching for the improved AIW as this is a great track.
OT...what is it with Aussie/New Zealand tracks? I've yet to drive one that isn't great. What's their secret?
Great work Intel. Just for the report, I noticed some flickering on Objects around the Track.
redapg has fixed AIW file, many thanks, new version is at start of this forum ver 1.06, I would still reccomend turning HDR off , till I work out how to do it....cheers
Good stuff, Intel. Thanks
And thanks to redapg also AIW is much improved
I know there are people who are willing to help with HDR. Just ask!
am asking....ok need help with HDR
I love the curves on this track, I've still got one that gets me every time.
Using 1.06. I haven't noticed choppers or blimps but I do hear a chopper, no problems loading or running. I didn't notice anything unusual about HDR, just a little darker, trees are great.
how is the AIW file on ver 1.06, and also any other things, that I should look at
I just wonder whether the AIW also have a block path?
Anyone else seeing AI dart very abruptly from right to left on the main straight? Not every lap but seems like at least once every race. I'm using auto line smooth = zero.
Maybe i have to answer to this.
That behaviour comes from the BLOCK path.
I recorded it in that way, that the line goes to the inside of the track, that the AI can block the inner line in the first turn.
If you, or another AI driver, follows an AI driver very close, he moves to this line to try to block you.
Yes, it has one.
Thanks for the Info
Makes sense. Thanks.
Just did some Laps with the URD T5 Mod, just a blast! Many thanks Intel, well done.
@ redapg: could you maybe have a look into the Block Path? It`s very easy, to pass the AI`s on the end of the Straight, right in T1/outside, while they trying blocking
//Edit: i could beat the AI`s, 100% Strength, 55L Fuel, by 2 Seconds. I w`ll try higher Percentage later, after Diner
Maybe i use a faster car to record the pathes.
I will make a new AIW file later and send it to your with PM, for testing. OK?
Would be nice, thanks
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