Gaz Mclean
Registered
This basically rounds up a 15 page disscusion going on at iracing forum.
i also believe this is what 80-90% of the sim racing community thinks also, i know i do too.
"I entirely agree with the guys above.
I got RFactor 2 around 6 months ago. Since the beginning, I was really impressed with the physics and force feedback. They felt a bit ahead of iRacing's, and they gave me a better immersion overall.
But yet, I find the the overall package of RFactor 2 is very bad.
Graphics, they are nothing special, quite basic. Colors are very unnatural, too bright and cartoony, a bit like F1 2011.
Lighting is OK, but a bit basic as well and also a bit buggy.
Sound is pretty good although certainly not better than iRacing's, if not worse.
Track modelling, coming from iRacing, my initial reaction was "Yeiks, that looks pretty bad". The included tracks are OK, but even these are not so great. Look at Malaysia, already in turn 3 there is a missing curb on the right. Why? Many things on these tracks just seem out of proportion and the overall look of the colors and lighting of the tracks is not that great as well.
Mods: it's something I never really liked. It makes your game a complete mess. And above all, 90% of the mods are absolutely horrible pieces of crap. Just take some mod tracks for example. I've got around 40 of these installed right now, and so far I've only found 3 of them that I liked: Monza, Hockenheim, and Imola 2006. The rest, is complete rubbish, might as well be tracks from a PS2 game. The tracks are full of graphical bugs, the overall modelling is just bad, and many of them are full of big bumps, and some are even stolen from Codemasters' F1 games.
Online gameplay: bad, very bad. Reckless driving, but that's not even the drivers' fault. RFactor 2 provides no proper virtual mirror. Or at least, not one that gives you a good view of what's behind or besides you. Often when somebody overtakes you, you'll spot him too late and collide, and in the contrary when you attempt to overtake someone the guy in front of you doesn't spot you soon enough as well.
Secondly, for some reason in online sessions, I often see big clouds of smoke on track in the braking zones.
Overall, online gameplay is bugged with connection issues and other problems.
Despite I definitely think iRacing can learn something from the physics of RFactor 2, I can say that any time, I will prefer iRacing over RFactor. iRacing lacks a few things, but we all know the overall package is absolutely outstanding, and simracing wouldn't be the same without these guys. RFactor 2, is a game with potential, but lacks so many things that I will definitely not use the final game if no big changes will be made. And from my past experiences, I know that the final version often doesn't turn out much different from the beta version."
i also believe this is what 80-90% of the sim racing community thinks also, i know i do too.
"I entirely agree with the guys above.
I got RFactor 2 around 6 months ago. Since the beginning, I was really impressed with the physics and force feedback. They felt a bit ahead of iRacing's, and they gave me a better immersion overall.
But yet, I find the the overall package of RFactor 2 is very bad.
Graphics, they are nothing special, quite basic. Colors are very unnatural, too bright and cartoony, a bit like F1 2011.
Lighting is OK, but a bit basic as well and also a bit buggy.
Sound is pretty good although certainly not better than iRacing's, if not worse.
Track modelling, coming from iRacing, my initial reaction was "Yeiks, that looks pretty bad". The included tracks are OK, but even these are not so great. Look at Malaysia, already in turn 3 there is a missing curb on the right. Why? Many things on these tracks just seem out of proportion and the overall look of the colors and lighting of the tracks is not that great as well.
Mods: it's something I never really liked. It makes your game a complete mess. And above all, 90% of the mods are absolutely horrible pieces of crap. Just take some mod tracks for example. I've got around 40 of these installed right now, and so far I've only found 3 of them that I liked: Monza, Hockenheim, and Imola 2006. The rest, is complete rubbish, might as well be tracks from a PS2 game. The tracks are full of graphical bugs, the overall modelling is just bad, and many of them are full of big bumps, and some are even stolen from Codemasters' F1 games.
Online gameplay: bad, very bad. Reckless driving, but that's not even the drivers' fault. RFactor 2 provides no proper virtual mirror. Or at least, not one that gives you a good view of what's behind or besides you. Often when somebody overtakes you, you'll spot him too late and collide, and in the contrary when you attempt to overtake someone the guy in front of you doesn't spot you soon enough as well.
Secondly, for some reason in online sessions, I often see big clouds of smoke on track in the braking zones.
Overall, online gameplay is bugged with connection issues and other problems.
Despite I definitely think iRacing can learn something from the physics of RFactor 2, I can say that any time, I will prefer iRacing over RFactor. iRacing lacks a few things, but we all know the overall package is absolutely outstanding, and simracing wouldn't be the same without these guys. RFactor 2, is a game with potential, but lacks so many things that I will definitely not use the final game if no big changes will be made. And from my past experiences, I know that the final version often doesn't turn out much different from the beta version."