It never works as it is. You need to separate all those objects into single istances (road mesh, sides, walls, gravels etc..), then you need polygons, not just edges. If you do not build a polygon structure the entire surface will be triangulated with a messed up structure... You can't drive a stuff like this...
I just took a look at your files too and your folder structure looks fine. The .gmts you export will contain tris. I'm not sure if the gmt exporter can just take your poly and convert it into a solid surface consisting of tris. I guess Luc somehow made it work but I can't help you any more than tell you to create the track surfaces "properly" as an editable poly or editable mesh with the surface defined at the polygon level not on the edge level like you currently have it.
This is how the "4 polys road" will be triangulated (I've detached the road from the TRACK istance); View attachment 2325 You've to restart the project working with a proper polygon structure.
You're taking a highly unusual route that not many people have ANY experience with. Perhaps if you want help it would be wiser to go the more frequently travelled route so that we can actually help you when issues arise?
if you so king why dont you make a tutorial with a proper track a simple one an oval track and make a briefly description how to export it into dev mode.
Nope. Too many tris for the terrain (no need for this) and the road structure needs quads. You can follow this thread to make it properly: http://isiforums.net/f/showthread.php/2738-Getting-started-with-a-new-track-few-questions ...and I suggest you to open the Joesville .max section to take a look on how the track/side/terrain needs to look. Joesville_Section_rF2.zip ...and, of course, you've to read this .pdf for the new technology inside rF2 (there is a chapter for the new RealRoad shader); rF2_Track_Technologyv3.pdf
i SORTED by my self thank you very much for the help View attachment 2350 View attachment 2351 now the track loads and i'm able to test-drive on it.
Deleting all your previous post is a disrespectful behaviour for people ho have spent time to help you...(reported)
wow you people are so fast to bitch, i was ignored when i was asking nicely for help you such a losers, i paid for rfactor2 so i deserve some support or maybe next time i should wait for a pirate version of RF2 and tracks converted from codemaster, nfs and simbin tracks so i wont need to come on this ignorant support forum to beg like an idiot for help to design my favorite tracks.
I'm glad it's working now. Now I do kinda wonder how your own solution to the problem was any different to what has been kindly suggested by a handful of people throughout this thread, and in fact to what was pointed out in my image on the first page, but oh well ...
i posted screenshots with my working solution, i opened Barcelona Gp from rf1 into 3dsmax and had a look how the materials are placed and discovered that the prefixes must be the same as the texture names you did not tell me anything about the texture names, you only told me about the prefix you forgot
Texture names shouldn't matter really. I know the ISI tracks are using texture names that aren't listed in the TDF, so no, the texture name doesn't necessarily have to be identical to the material name .
You've bought rF2 from ISI. I'm not ISI, nor ethone, nor everybody here except Luc. BTW, stay sure you'll never see me anymore... ciao ciccio.