Hello guys, I want to create my first mod for rFactor 2. I created a car-body, but I can not manage it to get the car in the game. My idea is to use an existing car and replace the car-body with my car-body - as a first step. I am using the "Car Modding Complete Tutorial" of the rFactor homepage. The gMotorMaterial-Plugin is the point, where I get stuck. The problem is that I am using 3ds Max 2017. The oldest version you get on the Autodesk homepage is 2014. But the gMotorMaterial-Plugin works only up to 2012. So I don't know how I should continue. My problem is the body material-assignment. Is there any other solution for people, who have no 3ds Max 2012? Or is that the only way? Is there an other solution with 3ds Max without the plugin? Or is there a solution with blender? Or can I create a mod for another game (for example Assetto Corsa) and convert it to rFactor 2? Thanks for your help.