HELLO RFACTOR2 PEEPS

Discussion in 'General Discussion' started by NickSpeed, Oct 12, 2017.

  1. NickSpeed

    NickSpeed Registered

    Joined:
    Oct 12, 2017
    Messages:
    23
    Likes Received:
    1
    Long time lover of the rfactor2 game......mostly post on the steam forums for the hell of it.

    Either way there are a few things I have questions on but I'll start here.

    Was able to finally figure out how to make the mirrors display everything behind me(should be default like this) but now I'm into changing all the other player.json file to get the max out of my graphics card.

    this is what it looks like so far with the graphics tweeks I have done.

    "Self In Rearview":"",
    "Self In Rearview#":"Empty for nothing, * for everything, otherwise list comma-delimited instances you want _removed_",

    I'd love seeing my own car/driver in the rear view mirror as this guy did
    https://forum.studio-397.com/index.php?threads/self-view-in-mirrors-why-not.55756/


    I've tried changing it from ":"" to "*"" and it messes up the file so the game loads a default one

    what am i doing wrong there?


    as I said anything else I can change below please feel free to do so and repost the graphics options......then everyone could go this way to get the best visusual detail possible.

    "
     
  2. NickSpeed

    NickSpeed Registered

    Joined:
    Oct 12, 2017
    Messages:
    23
    Likes Received:
    1
    Graphic Options":{
    "Allow HUD in cockpit":true,
    "Allow Letterboxing":true,
    "Allow Letterboxing#":"whether we allow letterboxing (during replays, for example)",
    "Always Rebuild Collision":false,
    "Always Rebuild Collision#":"Build collision database everytime tracks are loaded (for development purposes)",
    "Any Camera HUD":true,
    "Any Camera HUD#":"whether to show the HUD from any camera (in particular, tracksides)",
    "Auto Detail Framerate":0,
    "Auto Detail Framerate#":"Details and visible vehicles will be automatically reduced (by up to half) if framerate is under this threshold (0 to disable)",
    "Automap":3,
    "Automap#":"0=off 1=race-only 2=non-race-only 3=all sessions",
    "Backfire Anim Speed":30,
    "Box Outline":16711680,
    "Box Outline#":"whether to draw box on ground around pitstall and grid location when necessary; -1=off, 0-16777215=RGB color",
    "Broadcast Overlay":1,
    "Car Vibration Mult1":0,
    "Car Vibration Mult1#":"Primary engine vibration multiplier affects position of cameras attached directly to the car",
    "Car Vibration Mult2":0,
    "Car Vibration Mult2#":"Secondary engine vibration multiplier affects orientation of cameras attached directly to the car",
    "Center Mirror Horiz":0,
    "Center Mirror Horiz#":"use Ctrl+Alt+Seat* controls to save by vehicle",
    "Center Mirror Size":1,
    "Center Mirror Vert":0,
    "Cockpit Vibration Freq1":31,
    "Cockpit Vibration Freq1#":"Primary rate of vibration affects eyepoint position (higher framerates allow higher rates)",
    "Cockpit Vibration Freq2":37,
    "Cockpit Vibration Freq2#":"Secondary rate of vibration affects eyepoint orientation",
    "Cockpit Vibration Mult1":1,
    "Cockpit Vibration Mult1#":"Primary aerodynamic vibration multiplier affects eyepoint position (base magnitude is in VEH or cockpit file)",
    "Cockpit Vibration Mult2":0,
    "Cockpit Vibration Mult2#":"Secondary aerodynamic vibration multiplier affects eyepoint orientation (base magnitude is in VEH or cockpit file)",
    "Compressed Textures":1,
    "Delay Video Swap":false,
    "Delay Video Swap#":"Whether to delay video swap if card is busy - this should only be used if framerate clearly improves - otherwise it is only delaying response time",
    "Display Icons":2,
    "Display Icons#":"Icons displayed if HUD is off: 0 = none, 1 = flags only, 2 = all",
    "Display Vehicle Labels":2,
    "Display Vehicle Labels#":"0=never 1=single-player 2=multi-player 3=always",
    "Dynamic Vertex Buffers":true,
    "Dynamic Vertex Buffers#":"Enable \/ Disable use of dynamic vertex buffers",
    "Enable Legacy HDR Profiles":false,
    "Enable Legacy HDR Profiles#":"Whether to enable legacy HDR profiles",
    "Engine Emitter Flow":false,
    "Engine Emitter Flow#":"Whether engine smoke\/flames flow over emitting vehicle",
    "Environment Reflections":1,
    "Environment Reflections#":"Off\/Low\/HIgh = live cubic mapping is used (if track and car are setup properly)",
    "Exaggerate Yaw":0.2,
    "Exaggerate Yaw#":"Visually exaggerates the heading angle of the vehicle by rotating the head (which may improve \"feel\")",
    "Extra Visible Vehicles":105,
    "Extra Visible Vehicles#":"Extra vehicles shown in non-driving situations",
    "Full Tire Shader":true,
    "Full Tire Shader#":"Turn off only if you get wacky wheels (typically on old, unsupported video cards that are not truly compliant)",
    "Gap Check":0,
    "Gap Check#":"Test for verts that are within X meters but not the exact same, reported to trace.txt and visible by pressing Ctrl-H three times (Dev build only; 0.0 to disable)",
    "Garage Detail":1.00,
    "Garage Detail#":"LOD multiplier when vehicle is in garage (0.01-1.00)",
    "Glance Angle":0.75,
    "Glance Angle#":"Angle to look left\/right (yaw) w\/ controller in radians (= degrees \/ 57)",
    "Glance Rate":7,
    "Glance Rate#":"Rate to follow controller for glancing",
    "Groove":1,
    "HUD":7,
    "HUD Component":"Standard HUD",
    "HUD Component Version":"1.0",
     
  3. NickSpeed

    NickSpeed Registered

    Joined:
    Oct 12, 2017
    Messages:
    23
    Likes Received:
    1
    "HUD MFD":1,
    "HUD Race Stats":1,
    "HUD Tachometer":1,
    "HUD file":"Ponscreen.ini",
    "Head Physics":1,
    "Head Physics#":"Fraction of head physics movement applied to cockpit view (position AND rotation)",
    "Head Rotation":1,
    "Head Rotation#":"Additional head physics multiplier affecting rotation only",
    "Headlights On Cars":true,
    "Headlights On Cars#":"Headlights illuminate other cars.",
    "Heat FX Fade Speed":30,
    "Heat FX Fade Speed#":"Speed at which exhaust heat effects reduce by half (0 to completely disable)",
    "LCD Display Modes":31,
    "LCD Display Modes#":"Add the modes to allow them: 1=status 2=aids 4=engine\/brake temps 8=race info 16=standings",
    "LSI Top":0.15,
    "LSI Top#":"Vertical position of Low Speed Info message box as a fraction of screen height (-1 to disable)",
    "Leanahead Angle":0,
    "Leanahead Angle#":"Angle to lean head (roll) w\/ steering in radians (= degrees \/ 57)",
    "Left Mirror Horiz":0,
    "Left Mirror Horiz#":"use Ctrl+Seat* controls to save by vehicle",
    "Left Mirror Size":1,
    "Left Mirror Vert":0,
    "Lightning Probability":1,
    "Lightning Probability#":"Probability of seeing lightning (0.0-1.5)",
    "Load Opponent Cockpits":true,
    "Load Opponent Cockpits#":"Whether to load gauges and LCD for opponents, don't turn off if you're planning on hot-swapping vehicles in multiplayer",
    "Logo Seconds":0,
    "Logo Seconds#":"puts up logo at corner of screen for first X seconds of each session",
    "Look Roll Angle":0.75,
    "Look Roll Angle#":"Angle to lean head (roll) w\/ controller in radians (= degrees \/ 57)",
    "Look Up/Down Angle":0.4,
    "Look Up/Down Angle#":"Angle to look up\/down (pitch) w\/ controller in radians (= degrees \/ 57)",
    "Lookahead Angle":0,
    "Lookahead Angle#":"Angle to lookahead (yaw) w\/ steering in radians (= degrees \/ 57)",
    "Low Detail UI":0,
    "MIP Mapping":1,
    "Max Framerate":0,
    "Max Framerate#":"0 to disable (note: positive numbers only, we always use the 'alternate' method now)",
    "Max Headlights":256,
    "Max Headlights#":"Max headlights visible relative to your car.",
    "Max Visible Vehicles":12,
    "Mirror Adjustment Horiz":0,
    "Mirror Adjustment Horiz#":"use Shift+Seat* controls to save by vehicle",
    "Mirror Adjustment Vert":0,
    "Mirror Physical X":0,
    "Mirror Physical X#":"use Shift+Alt+Seat* controls to save by vehicle",
    "Mirror Physical Y":0,
    "Mirror Physical Y#":"note: these physical mirror position adjustments are for the in-cockpit center mirror only",
    "Mirror Physical Z":0,
    "Moving Rearview":3,
    "Moving Rearview#":"Whether mirrors respond to head movement in cockpit (0=none, 1=position-only, 2=FOV-only, 3=both) - add 4 if you want to IGNORE head-tracking movement",
    "Opponent Detail":2,
    "Opponent Texture Override":3,
    "Opponent Texture Override#":"For opponents' vehicle textures: -1=use Opponent Detail, 0-3=override value",
    "Overlay Height Offset":0.02,
    "Overlay Height Offset#":"Distance from geometry to help sort drawing skids and grooves",
    "Overlay Z Bias":1,
    "Overlay Z Bias#":"Draw-sorting bias for skids and grooves (0 = none)",
    "Partial Cockpit View":0,
    "Partial Cockpit View#":"0=normal cockpit view, 1=wheels & suspension only, 2=wheels only",
    "Pitcrew Detail Level":2,
    "Pitcrew Detail Level#":"0=Off, 1=Player Only, 2=Everybody",
    "Player Detail":2,
    "Player Livery":"",
    "Player Livery#":"Overrides default paint job for track",
    "Player Texture Override":-1,
    "Player Texture Override#":"For player's vehicle textures: -1=use Player Detail, 0-3=override value",
    "Rain Drops":true,
    "Rain Drops#":"If true, rain falls",
    "Raindrop Flow":0,
    "Raindrop Flow#":"Add to enable: 1=flow over current 2=flow over other vehicles",
    "Rainspray Flow":0,
    "Rainspray Flow#":"Add to enable: 1=flow over current 2=flow over other vehicles",
    "Real Road System":true,
    "Real Road System#":"If true, dynamic road effects are used (can only be turned off in Dev mode)",
    "Rearview Cull":false,
    "Rearview Cull#":"Whether to cull objects in the rearview based on visgroups in the SCN file",
    "Rearview Driving":1,
    "Rearview Driving#":"0=Off, 1=Center+Sides, 2=Center, 3=Sides (virtual mirrors only, in-car mirrors are on\/off), applies to nosecam, cockpit, and TV cockpit",
    "Rearview Height":14,
    "Rearview Independent":false,
    "Rearview Independent#":"Whether width (horizontal FOV) can be controlled independently of height (vertical FOV)",
    "Rearview Onboard":0,
    "Rearview Onboard#":"0=Off, 1=Center+Sides, 2=Center, 3=Sides (virtual mirrors only, in-car mirrors are on\/off), applies to onboard cams",
    "Rearview Particles":true,
    "Rearview Swingman":0,
    "Rearview Swingman#":"0=Off, 1=Center+Sides, 2=Center, 3=Sides (virtual mirrors only, in-car mirrors are on\/off), applies to swingman only",
    "Rearview Width":64,
    "Rearview Width#":"use Shift+Ctrl+Seat* controls to save by vehicle",
    "Rearview_Back_Clip":1000,
    "Rearview_Back_Clip#":"Back plane distance for mirror (0.0 = use default for scene)",
    "Rearview_Front_Clip":0.5,
    "Rearview_Front_Clip#":"Front plane distance for mirror (0.0 = use default for scene)",
    "Render Once Per VSync":0,
    "Render Once Per VSync#":"Attempts to render once per vsync; 1 = use timer, no wait; 2 = use vblank, no wait; 3 = use vblank, wait",
    "Right Mirror Horiz":0,
    "Right Mirror Horiz#":"use Alt+Seat* controls to save by vehicle",
    "Right Mirror Size":1,
    "Right Mirror Vert":0,
    "Road Reflections":0,
    "Road Reflections#":"Off\/Low\/High = reflected objects are generated for wet road and heat mirage",
    "Screenshot Format":0,
    "Screenshot Format#":"0=default (jpg), 1=bmp, 2=jpg, 3=png, 4=dds, 5=clipboard",
    "Seat Adjustment Aft":0,
    "Seat Adjustment Aft#":"use Seat* controls to save by vehicle",
    "Seat Adjustment Up":0,
    "Seat Pitch":0,
    "Seat Pitch#":"Cockpit camera pitch orientation (degrees)",
    "Seat Roll":0,
    "Seat Roll#":"Cockpit camera roll orientation (degrees)",
    "Seat Yaw":0,
    "Seat Yaw#":"Cockpit camera yaw orientation (degrees)",
    "Self In Rearview":"",
    "Self In Rearview#":"Empty for nothing, * for everything, otherwise list comma-delimited instances you want _removed_",
    "Shadow Blur":3,
    "Shadow Blur#":"0=Off, 1=Fast, 2=Optimal, 3=Quality",
    "Shadows":3,
    "Smoke Flow":false,
    "Smoke Flow#":"Whether all smoke\/flames\/dust flow over non-emitting vehicles",
    "Soft Particles":0,
    "Soft Particles#":"0=Off, 1=Cheap soft edges, 2=Depth buffered soft edges",
    "Spark Flow":0,
    "Spark Flow#":"Add to enable: 1=flow over current 2=flow over other vehicles",
    "Special FX":3,
    "Starting View":1,
    "Starting View#":"0=tvcockpit, 1=cockpit, 2=nosecam, 3=swingman, 4=trackside, 5=onboard000 ... 1004=onboard999",
    "Steady Framerate Thresh":0.001,
    "Steady Framerate Thresh#":"Allowed threshold in seconds to try to 'catch up' when falling behind using Max Framerate (use 0 for original behavior). This helps steady the framerate but may introduce more latency.",
    "Steering Wheel":0,
    "Steering Wheel#":"0=moving steering wheel, 1=non-moving steering wheel, 2=no steering wheel or arms (in cockpit only while player-controlled), 3=moving steering wheel but no arms",
    "Sun Occlusion":false,
    "Sun Occlusion#":"If true, sunlight is affected by cloud cover",
    "Synchronize Frame":1,
    "Synchronize Frame#":"Extrapolate graphics using estimated render time in attempt to more accurately synchronize physics with graphics, 0.0 (off) - 1.0 (full)",
    "Texture Detail":2,
    "Texture Filter":5,
    "Texture Filter#":"Texture Filtering level: 0 = bilinear, 1 = trilinear, 2 = X2 AF, 3 = X4 AF, 4 = X8 AF, 5 = X16 AF",
    "Texture Sharpening":5,
    "Texture Sharpening#":"Sharpen textures using MIP LOD bias - 0=Off, 1=+2.0(very blurry), 2=+1.0(blurry), 3=-1.0(sharp), 4=-2.0(very sharp), 5=0.0(auto)",
    "Thunder Probability":1.5,
    "Thunder Probability#":"Probability of hearing thunder (0.0-1.5)",
    "Tire Emitter Flow":false,
    "Tire Emitter Flow#":"Whether tire smoke\/dust flow over emitting vehicle",
    "Tire Ground Offset":0,
    "Tire Ground Offset#":"Offset so tire shadows work properly on ground",
    "Track Detail":2,
    "Transparency AA":true,
    "Transparency AA#":"Soften edges around alpha test objects",
    "UI Background Animation":1,
    "Vehicle Flow Offset":3.1,
    "Vehicle Flow Offset#":"Offset below vehicle where sphere center is located",
    "Vehicle Flow Radius":4,
    "Vehicle Flow Radius#":"Vehicle sphere radius for smoke\/flames\/dust\/spray",
    "Verify Refs":false,
    "Verify Refs#":"Non-retail builds only: Verify HDV and GEN references in VEH file and log problems",
    "Vertical FOV Degrees":9,
    "Vertical FOV Degrees#":"9=use default, otherwise is the FOV for attached cameras (horiz is calculated based on aspect ratio)",
    "Virtual Rearview In Cockpit":false,
    "Virtual Rearview In Cockpit#":"applies to cockpit or TV cockpit",
    "Warning Light Anim Speed":4,
    "Warning Light Anim Speed#":"Safety car light animation",
    "Widescreen Overlays":true,
    "Wind and Crowd Motion":false,
    "Wind and Crowd Motion#":"If true, trees respond to ambient wind, crowds have some random motion"
     
  4. Goanna

    Goanna Registered

    Joined:
    Jan 19, 2012
    Messages:
    190
    Likes Received:
    89
    Change "Self In Rearview":"", to
    "Self In Rearview":"*",
     
    Jon likes this.
  5. NickSpeed

    NickSpeed Registered

    Joined:
    Oct 12, 2017
    Messages:
    23
    Likes Received:
    1
    thank you.

    for an example - what about that Wind and Crowd motion - right now it's at false, does this mean it's disabled but there is a way to enable it? I think I tried true but the player.json crashed while starting the game up...anything else I can tweak to get the most out of my graphics card?
     
  6. Nibiru

    Nibiru Registered

    Joined:
    Dec 24, 2011
    Messages:
    874
    Likes Received:
    539
    Wind and crowd motion not implemented yet.
     
  7. NickSpeed

    NickSpeed Registered

    Joined:
    Oct 12, 2017
    Messages:
    23
    Likes Received:
    1
    what a tease should be a good addition....what about anything else in the graphics that I might be able to change?
     

Share This Page