[REL] HeadTilt Plugin

Discussion in 'Other' started by Lazza, Apr 21, 2015.

  1. K9VING

    K9VING Registered

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    Thanks Lazza, Great job mate.
     
  2. Redpxl

    Redpxl Registered

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    Thanks again for this great plugin Lazza, nice to have the extra flexibility to adjust our view
     
  3. Associat0r

    Associat0r Registered

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    Thanks for this plugin.
     
  4. Eddy

    Eddy Member

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    Only found out tonight about this plugin. tyvm Lazza i missed something what this plugin obviously does for me and it works like a charm.
     
  5. alpha-bravo

    alpha-bravo Registered

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    Thank you Lazza works perfect! Thanks to Eddy for spotting this thread ! :)
     
  6. parginos

    parginos Registered

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    Hey all
    Is this plugin still working?
    I installed it properly, i have the HeadTilt_Plugin.ini, but i press the Y button and nothing happens. No menu is popping up.
    Thx
     
  7. alpha-bravo

    alpha-bravo Registered

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    you have to press shift + y
    Since the last build of rF2 you can change the up down angle with shift + FOV+ or shift FOV- directly via rF2.
    Side movement work still only with the plugin .
     
  8. parginos

    parginos Registered

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    Thx buddy i will try it

    edit: Nope the plugin is not working, but thx for the shortcuts ;)
     
    Last edited by a moderator: Nov 21, 2015
  9. danove_b

    danove_b Registered

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    Old thread, but hopefully the author reads it... Great plugin, but it seems like when you load a car that has no parameters in the ini file, it takes the last used cars parameters. (Work ok if you close Rf2 totally). This could easily be solved if the plugin could write out the default parameters for every new car. Another benefit from that would be that you can edit the setting directly in the file from the beginning. For now I have made a plugin as a workaround that writes out default setting, but better if it was done from this plugin instead...
     
  10. Lazza

    Lazza Registered

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    Been a long time since I looked at the code (obviously), but I wouldn't be at all surprised if I've simply forgotten to reset the parameters to default when entering a new car (before checking to see if any saved parameters exist, and loading them). I would take that approach rather than writing out the default values for every new car.

    When I get time I'll take a look.
     
  11. Lazza

    Lazza Registered

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    @danove_b On further reflection I think the current behaviour was desired. Taking seat position 0,0 to be relatively realistic across various cars, if you decide on a particular car you're more comfortable x forward, chances are in another car you'll also want to be somewhat close to x forward. So starting with the previous position will generally save time in getting to the right spot.

    Of course this usage pattern may vary, so maybe I need to just add an option to reset to 0 for any new cars.
     

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