SOLVED Hard Code SEMIAUTOMATIC Auto-Lift & Auto-Blip in the HDV

Discussion in 'Car Modding' started by PatientRF2fan, Feb 24, 2021.

  1. PatientRF2fan

    PatientRF2fan Registered

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    Hey Modelers,

    Anyone know what entries to change in the HDV so a mod can have both auto lift and auto blip without auto clutch?

    Is it just entries or more advanced?
     
  2. davehenrie

    davehenrie Registered

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    I tend to run more historics than not, and find myself 'blipping' even when using GT3's or other modern cars. Since gearbox improvements are one of the most asked for additions to the sim,(i.e. gearbox damage, missed shifts, rev matching etc) You might do well to learn the blipping method. (of course this advice comes from a guy whose feet ABSOLUTELY REFUSE to learn heel-toe)
     
  3. PatientRF2fan

    PatientRF2fan Registered

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    Thanks Dave,
    I heal toe in historic. I should have mentioned that this is for CART 98 and those cars had auto lift and blip but you have to use the clutch for launch spins etc
     
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  4. Lazza

    Lazza Registered

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    @PatientRF2fan I don't know if you can force it to do both from the mod side. In the HDV driveline you have these:

    Code:
    UpshiftLiftThrottle=0.01       // Lift to this throttle fraction while upshifting (if controlled by game not player))
    
    DownshiftBlipThrottle=0.86     // Amount of throttle used to blip if controlled by game (instead of player)
    
    but the player.JSON may need this changed to true, :
    Code:
        "Auto Lift":false,
        "Auto Lift#":"Whether to automatically lift with manual shifting but auto-clutch (non-semiautomatic trans only)",
    
    (auto blip is true by default)

    I can't actually remember what happens with sequentials though. You might need to test and see what it does.
     
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  5. PatientRF2fan

    PatientRF2fan Registered

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    I guess the question is:
    If auto lift is hard coded into a mod does it require auto clutch to work.
    If not then it doesn't matter. I just wanted to have to remember not to stall it after a spin or at the pits(rookie mistake) LOL
     
  6. PatientRF2fan

    PatientRF2fan Registered

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    Self diagnostic as per usual LOL

    The three lines underlined with notes are the key that i found.
    I always put my initials/originals and notes in changed entries to keep track of my tweaks.

    No autoclutch required
    Works great and now I have to remember to hit the clutch when the craziness happens. I can see how they can stall it and it becomes second nature to grab that clutch in a spin. Pitstops require right foot breaking now. Much more immersive.

    [DRIVELINE]
    ClutchEngageRate=1.2
    ClutchInertia=0.0230
    ClutchTorque=1200.0
    ClutchWear=0.0
    ClutchFriction=20.00
    BaulkTorque=1000.0

    SemiAutomatic=1 // tje 1on 0 off

    UpshiftDelay=0.10 // tje

    UpshiftClutchTime=0.012 // tje shift jam (higher is less) default 0.005

    DownshiftDelay=0.10
    DownshiftClutchTime=0.20 // tje .20

    UpshiftLiftThrottle=0.12 // tje amount of lift (higher is more) default 0.00

    DownshiftBlipThrottle=0.90
    WheelDrive=REAR
    GearFile=CART98_Gears.ini
    AllowGearingChanges=1
    AllowFinalDriveChanges=1
    FinalDriveSetting=3
    ForwardGears=6
    ReverseSetting=3
    Gear1Setting=7
     
    Last edited: Jun 26, 2021

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