Slip_Angel
Registered
for all cars Is downforce reductions at front side or rear side ?
I can confirm your feelings - with the same FFB settings, the FFB output reading is lower. See graph below - green is old, white is new.in my opinion the caster angle of the Ferrari has also changed. in fact the steering is much softer confirm @Christopher Elliott?
My apologies if you took that as a condescending note, that certainly wasn't the intent.Don't be that guy...seriously. It's a simple question, there are 20 ish teams that are planning to race tomorrow that all have people that have committed weeks of testing and time away from families for this race, and that have full time jobs. Don't be that guy.
This is good to see as the cars were always clipping with a 1.0x ffb multiplier. It looks like the caster is unchanged judging by this log. If the caster angle was lower, i'd expect a more spikey signal relative to its amplitude. The seem to have just reduced the ffb signal amplitude.I can confirm your feelings - with the same FFB settings, the FFB output reading is lower. See graph below - green is old, white is new.
View attachment 33181
Whether its clipping or not really depends on a number of things and drivers hardware settings too, on some wheels 1.0x is normally too little, on some its too much.This is good to see as the cars were always clipping with a 1.0x ffb multiplier. It looks like the caster is unchanged judging by this log. If the caster angle was lower, i'd expect a more spikey signal relative to its amplitude. The seem to have just reduced the ffb signal amplitude.
There are two clipping stages: software, and then driver/firmware/hardware. It can be clipping inside RF2 and be nowhere near clipping the hardware, and vice versa. You can only see the software clipping by using a plugin.Whether its clipping or not really depends on a number of things and drivers hardware settings too, on some wheels 1.0x is normally too little, on some its too much.
Also the reason these lines are not too spikey are because I applied a 21 sample filter for viewing and comparing pleasure. In reality it is indeed much more jagged.
Cover the costs of some wind tunnel time for every GT3 car IRL that is present in rF2 and you may get values accurate enough to stop them from messing with itIs aerodynamic adjustment related to physics or this is done for BoP ?
I wouldn't like if they artificially changing aero physics just to balance out the cars. I don't think IRL BoP adjustment includes increasing or decreasing aero,adding drag etc.
There are ride height rules.
I'm not against messing with values etc.Cover the costs of some wind tunnel time for every GT3 car IRL that is present in rF2 and you may get values accurate enough to stop them from messing with it![]()
Manufacturers won't give you all data because you paid a license. Plus no matter how good a sim is it's not accurate enough, changing values to get approximated results is necessary.I'm not against messing with values etc.
What i do mind is changing the real data (which i assume is provided by manufacturers ) to balance out the racing.
That is the question i'm asking,is this change in aero value is according to data provided by real manufacturers or just artificial BoP.
Yes i understand that. But that is not my point.All i want to know is that some changes in above post are related to car physics but they are tagged together with BoP changes.BOP by it's nature is artificial. How else can a lumbering hulk like a Bentley compete vs a Ferrari or Mclaren? Unfortunately we live in an era when close competition is preferred vs exciting, exotic steps forward.
Yes that i know, but please try to understand. All i want to know is this manipulation of data because it gives realistic car physics OR is it because of BoP ?Manufacturers won't give you all data because you paid a license. Plus no matter how good a sim is it's not accurate enough, changing values to get approximated results is necessary.
That's fine, I just dont get why the concern at this point. I mean... many other issues have showed the cars under S397 are weird and need to be remade, people should be used to it alreadyYes that i know, but please try to understand. All i want to know is this manipulation of data because it gives realistic car physics OR is it because of BoP ?
it is like changing aero physics of cars so that they race closer to each other,This is what i'm concerned about.
I don't want to start any kind of hate.That's fine, I just dont get why the concern at this point. I mean... many other issues have showed the cars under S397 are weird and need to be remade, people should be used to it already
This has been brought up in Discord quite a few times (yes, contrary to what some people say the talk there is not only about pizza and wrestling 24/7)
Same Setup for every car:
Wing 1
Radiator Tape 50%
Toe 0,00°
Springs hard
Ride Height min
Camber min
Tyre Pressure min
Tyres Soft
Fuel half tank + 2 l
Fuel usage x5 (just to gain some accuracy in the evaluation)
Track: Skidpad (perfectly flat surface with long straight)
Acceleration started in 1st gear at approx. 40 km/h. We then took the time the car took to pass 500 metres after hitting 80 km/h. The reached speeds after 500 metres were around 225 km/h.
So the test basically emulates an acceleration out of a relatively tight corner onto a straight, where you have to hit the brakes after exactly 500 metres. --> The data is an answer to the questions: How long does it take you to pass these 500 metres and how much fuel do you burn in the process?
Evaluation was done with MoTeC.
Each run was done 3 times to detect and eliminate outliers.
Each car was tested with Qualification, Race and Race lean engine mapping. --> How does changing the engine mapping influence the acceleration and fuel consumption?
Each car was tested with changing gear at 98,6 % of maximum rpm, at 91,4 % of maximum rpm and at 84,3 % of maximum rpm. --> How does short shifting influence the accleration and fuel consumption?
(don't be irritated by the strange numbers, it's basically 100, 600 and 1100 rpm off of the maximum revs of the BMW as this was the first car we tested, but the percentage numbers are not really relevant anyway. It's important, that they are the same for every car though)