[REL] GTE BOP - September 2020

Discussion in 'News & Notifications' started by Christopher Elliott, Sep 3, 2020.

  1. Christopher Elliott

    Christopher Elliott Administrator Staff Member

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    GTE BOP September 2020

    Changelog:


    Chevrolet Corvette C7.R GTE
    v2.47
    • Fix for wrong default differential preload
    • New default setup
    • Qualification fuel map as new default.
    Aston Martin Vantage GTE
    v1.57
    • Added +5kg weight penalty
    • New default setup
    • Approximately 1% more fuel consumption.
    • Qualification fuel map as new default
    • Approximately 0.6% less engine torque and power output.
    • Corrections to damper travel in both directions (mainly on rebound, but also very minor to bump stops).
    • Fix for camber adjustment step (now it's 0.1 deg) Note: this change will require corrections for camber angles in existing setups.
    • Increased drag by Approximately 3.7% and reduced downforce by Approximately 2.8%.
    BMW M8 GTE
    v2.07
    • New default setup
    • Qualification fuel map as new default
    • Approximately 3.2% less downforce
    Porsche 991 RSR GTE
    2.47
    • New default setup
    • Approximately 1% more fuel consumption.
    • Qualification fuel map as new default
    • Approximately 0.5% more engine torque and power and 2.3% less downforce
    Ferrari 488 GTE
    v1.67
    • New default setup
    • Fixed fuel tank (was 93L, should be 90L)
    • Qualification fuel map as new default
    • Approximately 2.3% less fuel consumption
    • Approximately 0.55% less engine torque and power output
     
    Last edited: Sep 4, 2020
  2. Slip_Angel

    Slip_Angel Registered

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    @Christopher Elliott Could you please explain this little bit?
    Like did it lose power/torque or gained ?
    Did downforce increased or decreased ?

    Edit: I'm asking this primarily for Porsche RSR but wouldn't mind if you give the answer for all of the cars.
     
  3. Balazs Varro

    Balazs Varro Registered

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    could we have an explanation about this please? For the Aston
     
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  4. vmgn021

    vmgn021 Registered

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    Thanks! Could you add a summary for each car, if it got faster or slower against other cars? I felt, for example, that Aston and 488 were faster than 911 before BoP.
     
  5. Christopher Elliott

    Christopher Elliott Administrator Staff Member

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    We will add the details to the logs shortly
     
  6. Slip_Angel

    Slip_Angel Registered

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    Thank you.
     
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  7. Andrei Muscala

    Andrei Muscala Registered

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    How were these new default setups created? On which tracks? I ask because for ferrari 280F and 240R spring rates seem weird. The car is 10% heavier in the rear compared to the front.
    Is the front wheel rate different to the rear because of the suspension geometry?
     
  8. davehenrie

    davehenrie Registered

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    Kinda a surprise....looks like Rudy was busy during August.
     
  9. Christopher Elliott

    Christopher Elliott Administrator Staff Member

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    Changelog is updated, added details top post
     
  10. Chris Lesperance

    Chris Lesperance Registered

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    Is it just me, but it seems like the add-on Porsche and Aston skins via virtual rides method are broken... different .veh names again

    Is there a better way for add on skins to be done to prevent this and make things easier?? It makes being a painter very frustrating.
     
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  11. BhZ

    BhZ Registered

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    "Downforce and Drag" disappeared from the Aston. Is that a typo, was that a typo or what?
     
  12. Obbzy_XR_

    Obbzy_XR_ Registered

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    @Christopher Elliott
    We have a six hour race tomorrow & half the field are Aston Martins.
    What specifically has been done to the bumps & rebounds?
    The current setup we have is undrivable with the new configuration.
    have the rebounds been stiffened overall or is the progression from soft to hard more pronounced?
    As you can understand, we need to be able to fix our sets URGENTLY...
     
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  13. John R Denman

    John R Denman Registered

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    Is it that difficult to test drive the car to figure it out?
     
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  14. t0p5ecret

    t0p5ecret Registered

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    Don't be that guy...seriously. It's a simple question, there are 20 ish teams that are planning to race tomorrow that all have people that have committed weeks of testing and time away from families for this race, and that have full time jobs. Don't be that guy.
     
  15. davehenrie

    davehenrie Registered

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    You should have a league rule prohibiting auto downloads prior to a race. I'm not sure how to enforce it or even if it's possible, but I can understand your frustration. There isn't a good time to push out updates like these, somebody is always racing somewhere.
     
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  16. Obbzy_XR_

    Obbzy_XR_ Registered

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    We have & we've fixed it to a reasonable extent (our setup)
    It would be nice to know, 28 hours out from a 6 hour race that we have spent many hours working out a fast set,
    specifically how the rebounds have been altered.
    We have people who will only be able to come on just before the race.
    It ain't going to be fun for them to suddenly find out that their car is undriveable,
    and with next to no time to correct..
    .. if we have the knowledge of what has been done, we can pass that on to the other teams...
     
    Last edited: Sep 4, 2020
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  17. Paulfield

    Paulfield Registered

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    Obbzy just leave your server with the last version on it for the race. You don't need to update if the guys have spent so much time with the old version of the cars.
     
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  18. t0p5ecret

    t0p5ecret Registered

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    I'd prefer this to occur for the race if possible.
     
  19. Paulfield

    Paulfield Registered

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    Yes it is possible even if the mod gets updated on your end the server can run any version of the mod.
     
  20. Christopher Elliott

    Christopher Elliott Administrator Staff Member

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    Yes sorry about that, typo.
    Added to the Aston logs:
    • Increased drag by Approximately 3.7% and reduced downforce by Approximately 2.8%.
     
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