CS-closed GT Pro Season 2

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Partly cloudy but with a slight chance of rain (and yes that is what you get - a chance).
 
Are we gonna use the newly added GT chicane for Nurburgring?

And can we limit the fastest lap award only for the points scorers? Someone just puts new tires on and goes for it from the back, makes no sense really.
 
Are we gonna use the newly added GT chicane for Nurburgring?

And can we limit the fastest lap award only for the points scorers? Someone just puts new tires on and goes for it from the back, makes no sense really.
Yes GP and no chicane.
No it wont be limited, if a driver cant fight for a win he can try different things. We could remove it and add it to random drivers for something else, but not everything has to be for drivers who win, on podium etc etc.
 
@Marek Lesniak Can you update the dirty air so it isnt instant death while following another car?
Send me examples from replay please. Just server timestamp, you can even just put them in IRR and post EXAMPLE as text. But only you, rest will be ignored as i need this from one person.
 
Send me examples from replay please. Just server timestamp, you can even just put them in IRR and post EXAMPLE as text. But only you, rest will be ignored as i need this from one person.
Not sure what a replay would help. The Corvette also loses massively more of rear downforce vs the front. Just takes a simple motec file to confirm and 1-2 lines in the .hdv to fix.
Just asked Dennis Lind, he confirmed that its normal for GT3 cars to lose more front downforce than rear in dirty air. Ideally such things would be quality-checked on the production line, but if you could give forward this information directly then would be very cool, hopefully a quick fix! Pretty significant priority since there are 100+ guys competing with these cars at the moment, fixing this would definatley help the racing.
 
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Not sure what a replay would help. The Corvette also loses massively more of rear downforce vs the front. Just takes a simple motec file to confirm and 1-2 lines in the .hdv to fix.
Just asked Dennis Lind, he confirmed that its normal for GT3 cars to lose more front downforce than rear in dirty air. Ideally such things would be quality-checked on the production line, but if you could give forward this information directly then would be very cool, hopefully a quick fix! Pretty significant priority since there are 100+ guys competing with these cars at the moment, fixing this would definatley help the racing.
Risto, I asked Martin to send me examples, where I literately can see it in action, I am not a car dev - so its not in my power to change that in the base car - I simpy just want to see it in action if its that bad. And yes i know how to change it, i did it for VEC.
 
Risto, I asked Martin to send me examples, where I literately can see it in action, I am not a car dev - so its not in my power to change that in the base car - I simpy just want to see it in action if its that bad. And yes i know how to change it, i did it for VEC.
We are sliding, drifting and losing the car the car in clean air too because rF2. Also possible to cook the rears in dirty air and then lose the car later while in clean air because thermal deg.
Car doesn't look any different in replay when it has 47:53 or 53:47 aero balance, nor does it do a a wheelie or a backflip when in dirty air, so it's not possible to "see" the problem in a replay.
 
We are sliding, drifting and losing the car the car in clean air too because rF2. Also possible to cook the rears in dirty air and then lose the car later while in clean air because thermal deg.
Car doesn't look any different in replay when it has 47:53 or 53:47 aero balance, nor does it do a a wheelie or a backflip when in dirty air, so it's not possible to "see" the problem in a replay.
Ok, i will dismiss and let the car devs handle this instead.
 
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