- I have driven real race cars, quite clearly on the limits of grip:
- I have been on tv, having reached the finals of a professional driving competition (VXR driver of the year, bearacingdriver scholarship)
- At a palmersport competition day, I have won driver of the day with the trophy to prove it, having recorded laptimes on par with the instructors.
- In 2006 after coming 2nd in the bearacingdriver competition (and also having set the fastest laptimes), i had a meeting with Tim Sugden (professional GT driver/BTCC driver) to try and secure funding which he tried to help with but it didnt materialise.
- in go karting (2 stroke 20-25hp racing karts) i have won heats in the hugely competitive club100 race series in the UK, where drivers like Josh Hill (damon hill's son) have competed.
- i very recently won another competition which gave me the opportunity to drive Caterhams new F1 Simulator at their HQ in Leafield .....We were given 30 minutes. I set a laptime 6 tenths slower than Petrov, with the car set up on similar fuel loads.
- in terms of simracing. I have competed in FSR at world trophy level, arguably a very high level for simracing standards, have secured poles and podiums, and am set to compete this year in world series.
I believe i have a good enough C.V to pass comment on this issue. It is this:
Both RF1, RF2, and to some extent the simbin games (basically anything running off gmotor) are all fundamentally flawed when it comes to simulation of 'on the limit' grip and handling. The characteristics of any car, no matter if its a slow Clio, or a high downforce F1 car - all have a degree of slip angle in the tyre. This is what allows you to maintain speed and keep power on during cornering and exiting a corner. It's what allows you to balance throttle/brake/steering and keep on that line between going off and driving slow.
Gmotor simply does not allow you to drive in this manner at all. Consequently driving in RF1/RF2 for me is no fun. The real enjoyment i get from driving is driving on the limit, being able to control oversteer whilst maintaining speed (as i demonstrate in the video above), being able to play with the car and balance it on that edge around a corner. It is the crux of driving enjoyment for me.
However i find that in netkar pro I can balance the car in this way. It allows you to play with the car, to either drive smooth or ragged, to 'balance' it properly. In rfactor the actions that happen once a car starts to skid is nothing like reality, and nothing like what i've experienced in real life.
I just cannot believe that ISI are so convinced that RF2 is a good representation of driving at limits of grip. If other people think its realistic, then im sorry, they are not driving on the limit of the game, or cannot do it in real life.