Grip

I've read elsewhere that with a constant and high FPS (100+) and generally reducing input lag, car handling improves, so catching the slides is easier. Maybe this can explain why opinions are so different.
 
TJ mate, i refer to some specific situations at low speeds, i insists, try with any car, kick a little the tail at very very low speed and it will be unrecoverable, thats not good, at very low speed you have almost no inertia and the very weight of the car stop it, but thats not happen, it keep rolling.

Well I`ll test this out pay but I have been going round at very very low speeds, heading back to the pits/cruising round taking it very easy whilst learning a track etc etc and only rarely has this happened to me.

I`ll test it though. :)
 
I raced a GT4 Vantage at Brands Hatch and the the feel at the wheel with rF2 and the GT cars is spot on.
 
Well in the vid I posted above, I caught 2 slides during that lap, and it really wasnt an issue. However drifting is something altogether different. Im not sure how a good drift car is setup, but I would think the diff settings and big negative cambers in a racecar are totally unsuited to it. I think that some people are expecting to do howling big drifts when things start to go wrong and turn their mistake into something spectacular.

Still, the quick and imo easy way to drive the 60s cars is with a slightly sliding rear end. And yet while many of us can power them round, people will go over the limit while not realizing it, and label them with the icy tag. Commence swap to modern openwheeler, doing speeds twice as fast as the old cars in the corners, overstep the limits again, and bring out the ice label. Hmmmmmmm...
 
When your about to enter a corner in your sim car take a quick look at the speed mph/kph so you can appreciate how fast your going

You'd be surprised just how fast you can go around corners without slipping

If you keep slipping then simple -slow down a tad
 
I didn't get it! in the last 2days I have won 3 online races with a good lead, but the grip wasn't there!
It isn't about going fast or becoming a good driver, it about feeling the grip in the low speed corners!
I have a won a race with the GTR on Sebring with 47s' of gap , but for me it was like driving in the ice!
Look at this baked bean video( he is a great sim.driver),



every damn time he touch the gas pedal, he needs to counter-steering them constantly even in 3rd gear!
Do you think that in the real life the car behaves like this?!
Look at this video


and look how much those GT1cars are stable and have a lot of grip! you can see that they go flat on the gas pedal even in the curve! if you try to make this with the GTR in rf2, believe me, 10 times out of 10, you will be done!
and the thing that does not convince me of RF2 is when you lose the car, there is no way to recover it! the FFB does not transmit anything when the machine is about to lose grip!

Hey wadji i was getting used to trackir in that vid so please dont judge on that , plus im no pro race driver either :D
 
FWIW - I can sort of drift the FR3.5 on wet tires which makes some sense to me. I don't watch drifting but I assume they drift on street tires and not slicks? I've never been on the track on anything but street tires but guys running slicks have said they aren't for amateurs. Once they break loose they aren't as easy to bring back in. Granted, half of what you hear at local track days is good hearted b.s. (nice guys but were all amateurs, cept maybe for the test and tune crowd) but seems to match what we see in rf2 in some cases.

I've lost the rear in the FR3.5 coming out of the last turn at Sepang, (onto the pit straight), and I swore that wasn't correct at that low speed but I have no personal reference for it in RL. Overall the cars, IMO, are very grippy as long as you stay on the racing line and you're progressive with the throttle.
 
Torched the tyres from the start line. Heavy on the gas. pumping throttle through corners , missed apexes, scrubbing tyres etc etc. I don't think I once saw the car run slightly wide to preserve the tyres just carry on round regardless of understeer.

I don't want to offend the driver but you have to use a better example than that if you want to use it in an argument over grip levels.

imo :)


I do think the loss of grip after spinning up the tyres briefly is a bit dramatic.

I had just got track ir man, was not showing of no driving skills there, mainly how awareness improved.
 

Hows this vid? now im showing off ;) was proud of this lap :D
 
Lol, at the driving on ice comments. As someone who drives on ice a big chunk of the year, rf2 is not even close to ice, i wish i could have rf2's grip on ice, lol
 
Lol, at the driving on ice comments. As someone who drives on ice a big chunk of the year, rf2 is not even close to ice, i wish i could have rf2's grip on ice, lol

I have driven the ice road -NWT- rf2 is not like ice- i would not go more than 60mph on the ice road- in a straight line- and forget about hitting any apexes-

so....rf2 is not like ice- ever...period....

rf2- like real race car driving, the smoother you drive the more grip you will find and the faster your lap times will be - especially in a car like the gtr or marussia

i mostly use the historic f cars and do counter steer maneuvers i have never been able to do in a sim before- regularily as well as correction with throttle in slides - way more feeling than any other sims i have used- i use a g25, and set the ffb to 1.2 to 1.5 depending on the track - up to 2 if i need smoothing for belgium or brianza

Its not perfect but leaps and bounds ahead of the competition imo- if you need a reference in sims- go back and try gpl- it felty like ice people say- but- many learned to drive those cars at a faster than realistic pace

ISI has work to do on the tire model i would agree, i think they do too(not sure)- but the original comments are over the top about the whole ice thing, at least for me - i dont find it icy like ice or oil - the 'green' road needs some patience for sure- but look at monaco this weekend and see how the lap times are falling lower in each practice - obviously they are driving very different to achieve those times- the cars dont get faster in each session - the road gets rubberized and they can push more- they obviously cant push when the road is green- i have to ask are you pushing the car too much in rf2 on a green raod- or maybe are you pushing more than you think ?
i see many bad drivers go off the road in rf2 ...its sad- especially at the starting lap- sure sign of a novice- i wave as i pass them by to finish the race....
 
I have driven the ice road -NWT- rf2 is not like ice- i would not go more than 60mph on the ice road- in a straight line- and forget about hitting any apexes-

so....rf2 is not like ice- ever...period....

rf2- like real race car driving, the smoother you drive the more grip you will find and the faster your lap times will be - especially in a car like the gtr or marussia

i mostly use the historic f cars and do counter steer maneuvers i have never been able to do in a sim before- regularily as well as correction with throttle in slides - way more feeling than any other sims i have used- i use a g25, and set the ffb to 1.2 to 1.5 depending on the track - up to 2 if i need smoothing for belgium or brianza

Its not perfect but leaps and bounds ahead of the competition imo- if you need a reference in sims- go back and try gpl- it felty like ice people say- but- many learned to drive those cars at a faster than realistic pace

ISI has work to do on the tire model i would agree, i think they do too(not sure)- but the original comments are over the top about the whole ice thing, at least for me - i dont find it icy like ice or oil - the 'green' road needs some patience for sure- but look at monaco this weekend and see how the lap times are falling lower in each practice - obviously they are driving very different to achieve those times- the cars dont get faster in each session - the road gets rubberized and they can push more- they obviously cant push when the road is green- i have to ask are you pushing the car too much in rf2 on a green raod- or maybe are you pushing more than you think ?
i see many bad drivers go off the road in rf2 ...its sad- especially at the starting lap- sure sign of a novice- i wave as i pass them by to finish the race....

for a moment there baked bean, at -0:40 on video I was beginning to think you didn't see that car parked on the verge,:)
good drive. btw does your steering React to the Virtual steering on video. mine doesn't .?
 
I have driven the ice road -NWT- rf2 is not like ice- i would not go more than 60mph on the ice road- in a straight line- and forget about hitting any apexes-

so....rf2 is not like ice- ever...period....

rf2- like real race car driving, the smoother you drive the more grip you will find and the faster your lap times will be - especially in a car like the gtr or marussia

i mostly use the historic f cars and do counter steer maneuvers i have never been able to do in a sim before- regularily as well as correction with throttle in slides - way more feeling than any other sims i have used- i use a g25, and set the ffb to 1.2 to 1.5 depending on the track - up to 2 if i need smoothing for belgium or brianza

Its not perfect but leaps and bounds ahead of the competition imo- if you need a reference in sims- go back and try gpl- it felty like ice people say- but- many learned to drive those cars at a faster than realistic pace

ISI has work to do on the tire model i would agree, i think they do too(not sure)- but the original comments are over the top about the whole ice thing, at least for me - i dont find it icy like ice or oil - the 'green' road needs some patience for sure- but look at monaco this weekend and see how the lap times are falling lower in each practice - obviously they are driving very different to achieve those times- the cars dont get faster in each session - the road gets rubberized and they can push more- they obviously cant push when the road is green- i have to ask are you pushing the car too much in rf2 on a green raod- or maybe are you pushing more than you think ?
i see many bad drivers go off the road in rf2 ...its sad- especially at the starting lap- sure sign of a novice- i wave as i pass them by to finish the race....

+1, exactly. Agree in everything.
 
for a moment there baked bean, at -0:40 on video I was beginning to think you didn't see that car parked on the verge,:)
good drive. btw does your steering React to the Virtual steering on video. mine doesn't .?

cheers mate, yes its 1 to 1, 540 deg in settings, steering wheel range, if you highlight green the vehicle set option it should be 1 to 1 for you too :)
 
Ive been simracing for years and this is not ICE folks. Iracing is ICE. Learn to drive :mad:

Dont compare sim to sim. Compare sim to reality. Pick any Corvette or Nissan GT racecar onboard footage from youtube, analyse and try drive in a similar manner (good momentum through corners, fast entry, full throttle out of corners). RF2 doesnt like you doing the same. Its like the track is damp/wet or completely cold tires, even when all conditions are optimal.
 
Dont compare sim to sim. Compare sim to reality. Pick any Corvette or Nissan GT racecar onboard footage from youtube, analyse and try drive in a similar manner (good momentum through corners, fast entry, full throttle out of corners). RF2 doesnt like you doing the same. Its like the track is damp/wet or completely cold tires, even when all conditions are optimal.


I think it would be more 'realistic' for you to say 'you dont know how to do it in rfactor 2" rather than that the sim cant do it - i think its your fault you cant do it not the sim - clearly others can - that lap from baked been looks remarkably like the one on f1.com of lewis this year- the track was damp so lewis only did a 1.51....how the hell did baked been do a 1:39 idf you can t push on the throttle...dude its you who cant drive- i mash both those cars on the throttle as i hit the apex

...not to question your abilities but sometimes we have a hard time accepting our own limitations or the computers- im a mid fielder - always will be -
 
I hope It won't change, because now phyisics are really fine. I think more grip is unreal, and green track... 5-6 seconds of difference between green and rubbered is close to real world F1.

I'm still thinking a lot people overdrives the car.

And TIG_green, about real GT1 videos, these drivers don't do corrections because they are proffesional drivers, as F1 drivers that drive with silk hands. When I drive Marussia I have to correct sometimes at corner exits, beacuse I'm not precise, but I saw videos from people doing PERFECT laps with perfect cornering and no corrections. And with GTR and FR3.5 I can drive with precission like video you showed, If you see It you will think It has a lot of grip. This doesn't mean this sim have more grip than cars driven by people in track days spining at 90km/h, the point is the hands are driven every car.

If were impossible to do real laptimes at Monza with Marussia due lack of grip, OK, but with nice hands you can drive faster than real life, and with any corrections, really fast. But is possible, with no grip that would be impossible, because if top speeds and acceleration is fine... only thing left is cornering speed (directly related to grip) and is OK too because laptimes are there.

I didn't post any videos, it was Wajdi you are reffering to, just to be clear.

I was only concerned about the grip in tigh low speed corners on a green track. And as I said with Corvette I felt felt disconnected from the road, but not with GTR.

You can't really "push" in those corners, can you? Or if you do then you spin, but this wasn't the case in my driving, floating with no throttle and floating with 5-10% throttle.

This said, Overall grip levels in rf2 feel realistic to me. I just haven't seen anybody proving my point above wrong. It seems every time someone brings this up somebody goes "it isn't easy to drift", "rf2 doesn't feel like on ice", "warm up your tyres and don't push over the limit" etc. so you are missing the point, I do agree with those comments but my question still remains unanswered.

btw, I think I haven't seen anybody just cruising for 3-5 laps warming up their tyres :p Usually people don't do hotlaps right away because there isn't enough grip to push hard on a green track.

I end with a statment that I like very much how rf2 drives atm, just would like to see small changes in tight slow speed corners.
 
Well, maybe he already found two.

The grip levels are absolutely unrealistic on a "green" track ( I do hate this term). I disagree on which concerns to Race07 (excellent game, by the way) but rF2 physics is much more detailed and has plenty potential. The problem is: it needs calibration.



Agree with you, but but here you will not find anyone who will agree with you in this forum!
I have joined an online server, one hour ago, and it was the GTR at Malesia and it was like driving on the oil! I couldn't accelerate even in 3° gear!
I wasnt the only one, after the the first corne everyone was offroad!
I have a feeling that with latest updates of RF2, the grip is much worse, especially when cornering at low speed '! this thing reminds me a little iRacing and this was the main reason that made me abandon it!
 
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