SimoG
Registered
Hi
This is the first time that I attempt in 3D modeling and modding.
It's a track that I created a few years ago for rfactor with the program Bob track builder (with the trial version and then in a short time, but I never ended).
The track is based on a few streets in the city where I live, where in 1934 and '35 is really raced. Then inexperience with the program at the end instead of 2km has become a 4km track and the lack of objects such as houses for BTB (the program was published recently), I made some little changes to the original layout and has become a real circuit.
In the end, thanks to video tutorials found on various forum , I recreated it from scratch with Blender for Assetto Corsa.
And now I'm trying to convert it to RF2. This the result:
v1.5
- End point of both DRS zone is now correct
- New boundary objects by Juergen
- Redo all the trees, now using rf2's billboard technique
- Redo all 3D trees, with same technique
- improvement and Fixed bugs of the night lighting
- Fixed other small bugs
v1.2
- Increased the number of Grid / Garage spot to 32
- Added Corner workers (By Juergen)
- Added two DRS Zones
- Various little Fixes to AIW
- Added some boundary objects
- Adjustments for the mirrors
- New Loading Screen
Credits:
Juergen: Loading Screen
Tell me how it behaves in terms of fps, with my old PC it is difficult to evaluate this aspect
Have fun
Special thanks to forum users who have helped me in the operation and to Juergen for the new loading screen and the implementation of the corner warkers
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