Graphics

Discussion in 'General Discussion' started by Craigjw, Oct 28, 2012.

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  1. Satangoss

    Satangoss Registered

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    I'm happy if ISI does fix the low FPS, correct the car reflections and allow a decent SLI usage. The illumination effects is quite good and I don't 10 billions polygons car as pCars has (useless).
     
  2. Jux

    Jux Registered

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    One rant more. What do you think about visual damage of cars? Even ****ty arcade games have that quite sufficiently done.
     
  3. Knight of Redemption

    Knight of Redemption Registered

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    Work in Progress of course...Another one of those things in the pipline.
     
  4. tjc

    tjc Member

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    Indeed... it`s not great atm but it`ll come...
     
  5. 1959nikos

    1959nikos Registered

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    I see very strong reflection from tarmac at Portugal, really impresive.
    I dont see the same in other tracks, f'instance Palm Beach with same settings.
    Whats up :confused:
     
  6. tjc

    tjc Member

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    I`ve not come across these strong reflections at Portugal nikos but then I`ve not been able to test b118 that much yet (away from my sim rig atm)

    I`ll check it out when I get home though. (As with lots of other things too)
     
  7. mclaren777

    mclaren777 Registered

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    It turns out that ISI and Kunos are roughly the same size...

    AC Team:
    1 director
    3 programmers
    5 graphics
    1 physics
    1 audio
    1 finance
     
  8. richiespeed13

    richiespeed13 Registered

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    The damage model in rFactor 2 seems 100% identical to rFactor 1.

    The actual vehicle specific damage files are clearly extremely toned down at the moment, but I would imagine when things are finished, the damage model will be just the same as rF1.

    Unless the devs have an actual damage model update in the works.
     
  9. tjc

    tjc Member

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    Let`s hope they do...

    In fact, please do ISI. :)
     
  10. tjc

    tjc Member

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    So, 12 members in each team and only 1 physics guy (or gal)

    Quite small teams indeed then.
     
  11. richiespeed13

    richiespeed13 Registered

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    I am very much hoping for this too! :D

    Even when a modder puts a quite complex and realistic damage model on their cars in rF1, the damage still seems so linear and odd, you have a huge crash and there are no small debris, just your bumper and wheels fall off, and maybe a piece of suspension lol.
     
  12. tjc

    tjc Member

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    Indeed... not very realistic at all. It`s something I`ve longed for in the sims I`ve played, a good, realistic damage model and I`m really hoping ISI will provide this with rf2. It`ll cut above all the others (I personally have played) if they do...

    It would sooo good to have all those little bits`n` bobs flying around after a heavy smash. :)
     
  13. richiespeed13

    richiespeed13 Registered

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    They could even add a new line to your pit radio man if another car crashes, it could sound something like this:

    "Watch out for debris"

    (Debris has to be pronounced "day-brees")

    For anyone who hasn't played it, this is a line your mechanic used to say after an AI crashed in GP4 and there were pieces of car on the track :p
     
  14. Some1

    Some1 Registered

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    Personally, I don't really care about damage. I mean, sure, it adds realism, but it's not like I'm playing destruction derby. Racing a nice car around a track, I really don't want to see it losing bits and pieces. I usually disable damage altogether. Realistic damage is hard to implement, and when it only occurs rarely (when not playing destruction derby), I see time and money wasted.
     
  15. tjc

    tjc Member

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    Yes! Good idea there richie and your bringing back memories with that last line... good memories. :)
     
  16. tjc

    tjc Member

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    Surely you want to see it losing bits and pieces if it should be losing them, ie after smacking another car or tyre barrier after a smash...
     
  17. MarcG

    MarcG Member

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    Silent s at the end, "day-brie"


    Anyway;

    ISI have an awful lot to do pre and or post gold:
    Graphics
    Physics
    Damage
    Sounds
    AI
    Tracks
    Cars
    Tire models
    List goes on...

    Gonna be a long wait for your particular area of interest!
     
  18. richiespeed13

    richiespeed13 Registered

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    Damage is very important for realism!

    Imagine, you are in a long endurance race with your league or offline or whatever, and a an hour or so into the race one of your over eager competitors bumps into the side of your car. This bump has slightly damaged your front suspenion, and has caused the bodywork to rub onto your tire which has caused a puncture. You now limp back to the pits, your crew changes the tire, and smacks the body work with a hammer, or tapes it up, or rips it off, or whatever, and you get back out on track.

    There are infinite more possibilities you could come up with, but that's just one!

    Damage is crucial for me.
     
  19. richiespeed13

    richiespeed13 Registered

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    I know lol, I was just saying how the guy on GP4 pronounced it, that's what made it funny! :p
     
  20. tjc

    tjc Member

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    I agree richie... damage is very much needed in a realistic sim imo although I also agree with MarcG when he says it may well be something that`s towards the bottom of that long list of ISI`s...
     
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