Graphics problem with the wheels

Discussion in 'Car Modding' started by Barnaudprod, Jan 24, 2021.

  1. Barnaudprod

    Barnaudprod Registered

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    hello, i am trying to convert a car that comes from Rfactor (now personal and not public), does anyone know why the tires of the car are not in (visual) contact with the ground, but in the ground .. Looks like it's just a graphics problem. or not ?
    Thanks in advance .
     
  2. FlashQld

    FlashQld Registered

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    If its the FVR mod then yes I do. Should be the same in a lot of the mods, the spinner gen file needs to be altered in my experience and all the lines taken out of their instances and put on seperate lines at the top of the spinner.gen. I had been battling for years with that one on our mods.
     
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  3. Barnaudprod

    Barnaudprod Registered

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    Hello Flash , thanks for your answer even if I confess not to have understood everything . I will look at the file gen spinner .
    its not for the FVR mod ...
    For my part , I found that the wheels did not have the same dimension in the TBC file and the TGM file , and that this had an impact on this problem.There are in RF2 so many parameters to manage to get a good result , which gives RF2 a huge potential. I dream of seeing in a RF2 a realistic mod for the rally ..
     

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