Graphics development - from build 45 to 218

Discussion in 'General Discussion' started by stonec, May 27, 2013.

  1. stonec

    stonec Registered

    Joined:
    Jun 19, 2012
    Messages:
    3,399
    Likes Received:
    1,489
    I have owned rF2 since the first beta release and in general I have felt happy as customer how things have gone forwards recently, physics, sounds, AI, etc. I still have the first build installed on another machine so I decided to compare what improvements the game has seen graphically in 16 months. Below some comparison shots:

    Spa:

    View attachment 7933
    View attachment 7934
    View attachment 7935
    View attachment 7936

    Monaco

    View attachment 7937
    View attachment 7938

    Sepang

    View attachment 7939
    View attachment 7940

    Mills

    View attachment 7941
    View attachment 7942


    I used the same settings on both machines and the latest versions of the tracks available for build 218. My subjective preference is that the lighting/HDR looks better in build 45 than in 218, and therefore graphics as a whole, especially in the Spa case. The road texture looks slightly more detailed in 218, perhaps due to track updates, but the overall image looks duller. I can't describe what is wrong in technical terms but I think this is an area where ISI needs to work on since a small change of lighting/HDR can produce a huge difference to the end graphics.
     
  2. MarcG

    MarcG Registered

    Joined:
    Oct 4, 2010
    Messages:
    6,854
    Likes Received:
    2,234
    thanks for that, shame your older builds on another machine as I'd be interested to know FPS & Performance improvements between the two builds.
     
  3. K Szczech

    K Szczech Registered

    Joined:
    Oct 5, 2010
    Messages:
    1,720
    Likes Received:
    45
    @Monaco
    I miss that self-shadowing on 3D trees in older builds. Billboard self-shadowing was pretty messy but it was still better than nothing in case of these 3D trees. I guess we have to wait until ISI will get back to the topic of trees.
     
  4. Prodigy

    Prodigy Registered

    Joined:
    Nov 2, 2012
    Messages:
    949
    Likes Received:
    64
    Wanted to write same thing, it looked much better..
     
  5. kotakotakota

    kotakotakota Registered

    Joined:
    Dec 26, 2012
    Messages:
    271
    Likes Received:
    1
    Uhhh... Wait a sec... is the top one the newer build or the bottom one...?
     
  6. Lazza

    Lazza Registered

    Joined:
    Oct 5, 2010
    Messages:
    12,386
    Likes Received:
    6,602
    Put your mouse over the thumbnails, the file name gives it away...
     
  7. F1Fan07

    F1Fan07 Member

    Joined:
    Jan 11, 2012
    Messages:
    627
    Likes Received:
    46
    As does the font in the data dsiplay at bottom right ;)
     
  8. jkn87

    jkn87 Registered

    Joined:
    Oct 7, 2012
    Messages:
    80
    Likes Received:
    2
    very interesting comparison
     
  9. Satangoss

    Satangoss Registered

    Joined:
    Jun 2, 2011
    Messages:
    1,123
    Likes Received:
    7
    Unfortunately it's not all about shaders or computing technology, you need to have an artistic touch too. Look at this landscape (Grid2).

    [​IMG]

    Then compare it to RF2 Monaco.
     
  10. Marc Collins

    Marc Collins Registered

    Joined:
    Jan 11, 2012
    Messages:
    3,159
    Likes Received:
    162
    Don't see much difference besides obvious lighting changes that have nothing to do with graphics engine improvements. I have assumed that they have spent next to no time on fundamental graphics so far (not counting car amd track improvements) because they are awaiting a later stage of the development process.
     
  11. DrR1pper

    DrR1pper Registered

    Joined:
    Apr 29, 2012
    Messages:
    3,294
    Likes Received:
    36
    lol...that's not from Grid 2, that's real-life.
     

Share This Page