GPU crash with mod car in single play, but this beta car is ok in devmode

Discussion in 'Technical & Support' started by hstevefrancis, Sep 13, 2020.

  1. hstevefrancis

    hstevefrancis Registered

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    Hello I need some help about game keep crashing with my project cars
    this beta car is running all OK at devmode both showroom and run


    in game showroom was also fine.
    but crash when start racing, the loading screen will crash about 3/4 done

    I finally noticed that every crash came with a ramp GPU usage and error log always stop at vehgfx.ccp

    [​IMG]

    part of the log:
    85.53s vehgfx.cpp 6438: VehGraphics::RenameLiveryMaterials replacementName wcsponsor_000
    85.53s vehgfx.cpp 6449: VehGraphics::RenameLiveryMaterials replacementName wcsponsor_000 not found
    85.53s vehgfx.cpp 6460: VehGraphics::RenameLiveryMaterials matName wcsponsor not found
    85.53s vehgfx.cpp 423: Entered AdjustVehicleLiveryMaterials (end suddenly)

    is there any difference between devmode and game mode that cause this problem?
    is there any problem in beta cars that might result GPU ramp?
    thanks




    my PC spec:
    CPU:AMD Ryzen 5 3600X 6-core
    GPU:ASUS ROG RTX 2080Ti
    RAM:16 GB ram
    RM750X power supply
    windows 10 64bit
     
    Last edited: Sep 13, 2020
  2. hstevefrancis

    hstevefrancis Registered

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    interesting to find out, that damage.ini file is the reason of crash.(what it do with GPU?)
    I replaced it with official trainer /skipbarber's damange.ini
    and the car was successfully loaded inside single game

    Is there any difference between dev mode / game mode that cause the crash?
    the old damange.ini was OK to load at dev mode.
     

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