I can confirm raindrops do work, and you should see them, unless you have disabled.Should the rain drops show up on the body of the car or have I got a setting not right?
I can confirm raindrops do work, and you should see them, unless you have disabled.
FPS decreases, but not too much...I have my rain drops set to low, might be why. What would happen if I turned them up to full?
Maybe my expectations were too high, but I said this in my review video. Might be something I've done wrong and isn't due to the mod in any way.
It's brilliant. Absolutely brilliant.
try enable them on high and see? although from memory mine isn't even on the max settings for rain drops (i will try) but i still see quiet a few drops given the limitations of S397 implementation. which i find is more then enough really.I have my rain drops set to low, might be why. What would happen if I turned them up to full?
Maybe my expectations were too high, but I said this in my review video. Might be something I've done wrong and isn't due to the mod in any way.
It's brilliant. Absolutely brilliant.
@AMillward great video review, thank you.
But I would remark that the development was and is a Slow Motion Modding Group development, where several actors participated in the years and each of us did it mainly for love! As I said several times our best reward is the interest and love for the mod by you users. Thank you.
It is an "open" group. In this scenario. referring to this specific mod, of course someone is more involved, like the "wizard of rFactor" Chris "redapg"... And we must not forget that I thought to this project because of I discovered that Markus "haunetal1990" was modeling the car (and modeled also the old GP3 of 2015): he was the first and main 3d modeler. During the trip, in these years of development, several mates got on board so I added each of them to the credits, build by build with their specific skills.Ah, so you're a group? Good thing I credited everyone individually then![]()
It is an "open" group. In this scenario. referring to this specific mod, of course someone is more involved, like the "wizard of rFactor" Chris "redapg"... And we must not forget that I thought to this project because of I discovered that Markus "haunetal1990" was modeling the car (and modeled also the old GP3 of 2015): he was the first and main 3d modeler. During the trip, in these years of development, several mates got on board so I added each of them to the credits, build by build with their specific skills.
Going to the first post and spending some free time to read the whole thread and also the original one (!), if you are interested, you will have a clear view of the whole development and also a lot of interesting details about the mod, the real car and the best approach to drive them.
I hope into some involvement by S397 in producing newer and better quality itemsJust tried version 2.01 out and WOW!!
Thank you to all involved, the cars look and feel great!
Just a cheeky question @Slow Motion , did you guys ever consider contacting McNolo &/or ASR to use the driver models (gloves & suit) that were 'adapted' from AC, or is the fact they were 'adapted' a no-go area for your team?
Maybe it is because of the new tire model... with normal camber values they tend to heat too much on the outside.During cornering, it happens that the Wheel gets very light suddenly - probably when reaching grip Limit somehow. Is this normal?
BR
Yeah, sounds like you're beginning to slide on the front end. The F2004 in Assetto Corsa is another good example.During cornering, it happens that the Wheel gets very light suddenly - probably when reaching grip Limit somehow. Is this normal?
BR