GMS G.E.A.R.S. Project

Discussion in 'Vehicles' started by Goat, Apr 19, 2012.

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  1. Goat

    Goat Registered

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    I want to understand your FFB issues. I have a G25 and have none of your issues. One of my testers FFB was Numb-Lifeless. I was worried that there wasnt enough feed back but if I understand you there is to much and it is also wrong.

    I am going to move this discussion to a new thread.

    Steering Wheel Feedback
     
    Last edited by a moderator: Apr 20, 2012
  2. Luc Devin

    Luc Devin Registered

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    When the release of the mod ....
     
  3. ProTraX

    ProTraX Registered

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    Here is a little feedback for this mod.

    I see much understeering in all cars of this mod. Its very hard to drive a fast corner.
    But i already love this mod, because the sounds are awesome and the cars looking beautiful :)
     
  4. Cangrejo

    Cangrejo Registered

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    Sincerely and without intent to offend, with this mod I have the feeling to be back with rfactor1 but with better ffb. I long ago stopped to play rfactor1

    Thanks for the job anyway
     
    Last edited by a moderator: Apr 20, 2012
  5. 88mphTim

    88mphTim racesimcentral.net

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    Is that confirmed?
     
  6. Goat

    Goat Registered

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    They are absolutely not from nfs
     
  7. GTClub_wajdi

    GTClub_wajdi Registered

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    Thanks for the effort but the understeer effect and the FBB are too severe!
    At Searpoint I'm 1-2sec' faster than the AI(120%) with the Megan,Nissan 370z and the GTR but with the Porsche GT2 I'm 3sec' slow.
     
  8. MarcG

    MarcG Registered

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    where are they from then?
     
  9. Goat

    Goat Registered

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    The Porsche and BMW graphics are converted from rFactor1, the physics of these cars are scratch and tuned by me. I am currently working on new Graphics to reflect the new body shapes for 2012.

    The Corvette and the Ferrari graphics are new builds, the physics are all scratch built by me. I have not put the Ferrari in the mod but if you want to see the WIP here it is.
    [​IMG]
     
  10. michael1

    michael1 Banned

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    they look like some cars from sandrox's pirate shift 2 gt conversion on rfactor1

    but i not sure that is why i asked



    the windscreen sticker steer wheel
     
    Last edited by a moderator: Apr 20, 2012
  11. Nestor A Bogo

    Nestor A Bogo Registered

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    Fantastic Work.... Thanks for your time...... in this project
    Sorry my english.....
     
  12. Vince Klortho

    Vince Klortho Registered

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    What does "professional" league mean ?
     
  13. flyingeagle

    flyingeagle Registered

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    Ok... Searspoint was not installed.... ;-)
     
  14. PorscheMR6

    PorscheMR6 Registered

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    is it worth the registration?
    did anyone try the physics?
     
  15. George Talbot

    George Talbot Registered

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    The term "professional league" is intended to promote the fact that we give 100% dedication with all our leauges. We use high performance dedicated servers on offer 24/7, private ts3 server, the use of simsync for our series to ensure no mismatches, high quality live broadcasts and live timing for all SRO events and a well maintained forum and site.

    I hope this answers your question :)
     
  16. Salajutsu

    Salajutsu Registered

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    This mod is very enjoyable, great work, and good timing :D

    A few things I've noticed: I agree with people saying the FFB is way stronger than ISI's cars. I'm not very good at explaining anything in detail like centering and reactions, but it is very very strong.

    The car's physics seem pretty nice, though I think the corvette seems to grip the best. I definately agree with the fact that you NEED to tune these cars quite a bit. I think the only understeer feeling I notice is with the Porsche. I don't feel as much understeer as other have noticed, and I can punch it out of corner predictably and fairly comfortably, especially the BMW. Tried them in heavy rain and never made a clean lap, that was probably just my inexperience ;0

    Only other thing is the AI isn't bad with them, just a little slow. However all that I've tried was mid ohio, so that could just be that. I found myself, where at difficulty with ISI cars, I could get about 2-3 seconds ahead with my current AI strength, but up to 25 seconds ahead with these cars.

    Still, these are fun and this mod is what I've been waiting for! As you said, they aren't 100% complete and I can easily understand that, and for how far along they are, I"m thoroughly impressed! can't wait to drive the McLaren.
     
    Last edited by a moderator: Apr 21, 2012
  17. GTClub_wajdi

    GTClub_wajdi Registered

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    The Porsche needs a lot of work graphically,especially the cockpit!
     
  18. Goanna

    Goanna Registered

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    I like it, I have to physically work harder to muscle these around the track compared to ISI vehicles... it's not over the top in my opinion though. I've got a G25 and global device settings are Overall 105, Spring & Damper 5, Rotation 270, and allow game to adjust settings.

    My only "concern" if I can call it that, is that my default driving view is TV Cockpit, and that need a bit of work.

    Overall it's a [​IMG] from me.

    Cheers

    Goanna
     
  19. FONismo

    FONismo Registered

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    One of the M3. Agree with GTCLUB and i said yesterday, cockpits need some work but it's fun now. Looking forward to the FFB improvements

     
  20. Mydriaz

    Mydriaz Registered

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    Sounds and car skins are great, better than other cars in rF2 till now (I don't talk about cockpit view...).
    Like people say FFB is too strong but above all I can not find the Rfactor 2 tyres feeling. It's like I was in rF1...
     
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