JJStrack
Registered
i have problems using the gMotorMatreial in 3ds MAX. my MAX 2011 always brakes down when i try to use the gmat in the Material Editor.
In Max 2010 the Material, with the "road shader two diffuse maps" selected, looks as seen in the picture.View attachment 1057
shouldn't the Textures Status fields be green, and the maps should be called "road tex, road mult etc"!?
When i assign the Material to some object it only shows black.
Has someone any idea what could be causing this?
Please note that i am completly new to 3dsMax and modding and don't really have a clue about all that...but since i can't get it working, i really can't even start to make any sense of it all. So any help on this problem would be highly appreciated!
Also sorry for the bad english
Edit: additional Info: renderer is set so scanline, all Max Versions are 32bit, the plugin and mas files where put to the folders freew67 described in his Tutorial on Youtube, my graphics Driver was updated today.
In Max 2010 the Material, with the "road shader two diffuse maps" selected, looks as seen in the picture.View attachment 1057
shouldn't the Textures Status fields be green, and the maps should be called "road tex, road mult etc"!?
When i assign the Material to some object it only shows black.
Has someone any idea what could be causing this?
Please note that i am completly new to 3dsMax and modding and don't really have a clue about all that...but since i can't get it working, i really can't even start to make any sense of it all. So any help on this problem would be highly appreciated!
Also sorry for the bad english
Edit: additional Info: renderer is set so scanline, all Max Versions are 32bit, the plugin and mas files where put to the folders freew67 described in his Tutorial on Youtube, my graphics Driver was updated today.