gJED v0.844 Available

Discussion in 'News & Notifications' started by Luc Van Camp, Sep 25, 2015.

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  1. Luc Van Camp

    Luc Van Camp Track Team Staff Member

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    With the release of Build 1008, we've included the latest version of gJED in the Support\Tools folder. Quite a few bugs and occasional quirks were addressed.
    Point the Shader Path to Core\Shared or integrate it into your usual SDK folder structure.

    Changelog:
    • Material editor scrollbars now work properly when moving to/from Matlib/Material/Texture panels
    • Side-by-Side error reported in event log is now gone
    • Mesh 'No Render' option now correctly toggles mesh visibility
    • Matlib/Material/Texture editor dialogs are now wider to accommodate long shader names
    • Added texture reload butons to Material and Texture editors to allow fast reload of modified textures
    • Shader list in Material editor now shows proper shader names
    • Main window size and location from most recent session are now restored at startup
    • ESC key no longer closes app
    • Search path list in the Open File dialog is now optimized to only show each path once with cleaner formatting
    • Applying matlib/mesh/mapper settings from .gmenv file now set to true by default
    • Added omni light toggle button to main toolbar
    Major known issues:
    • gJED does not yet support any animation features from FBX
    • gJED does not read .gen files yet
    • Any colors (including custom colors) set from the color pickers are not saved yet
    • Mesh 'deformable' toggle still doesnt work properly
    • Alpha test meshes are hard to pick for now

    Please post your feedback in the dedicated thread. Thank you :) .
     
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