gJED: Texture animation maps for starting lights.

Discussion in 'Track Modding' started by Gijs van Elderen, Jun 7, 2016.

  1. Gijs van Elderen

    Gijs van Elderen Registered

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    The values in the "Sequence" box keep reverting to these weird values....

    Am I doing something wrong? I want to use the same sequence as the original starting light from AMP

    [​IMG]


    [​IMG]
     
    haunetal1990 likes this.
  2. Steve76

    Steve76 Registered

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    Genk? New kart track, great!

    I have no idea, what is the problem. I use 3dsimed. Maybe send the gmt file.
     
  3. Radar

    Radar Registered

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    I found the same problems with doing flashing lights. The texture sequence animation crashes the program every time. It would be nice to see updates to gJED to allow for texture sequence animation, model animation and the new shaders (as some are missing)..

    It's a great program, I look forward to it being updated.
     
  4. Gijs van Elderen

    Gijs van Elderen Registered

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    After 3 month of trail and error... I've solved the problem by setting animation type to Manual.

    Don't know if "Manual" is mandatory for this? But what ever it needs to be: it's missing in the rF2 wiki. http://wiki.rfactor.net/index.php?title=StartLight

    BTW: gJED crashed upon closing after setting these sequences for the starting lights. But i saved the .gmenv file first and these settings seem to stick and the export is working in dev mode.

    Maybe i've forced my way thru this and made it work by coincidence? I don't know.
    I keep a back up of my .gmenv so can revert back if it doesn't work and try something else, until it does...

    Starting Lights.jpg
     
  5. Euskotracks

    Euskotracks Registered

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    It probably has nothing to do with it but just in case. In the ATI issue, changing texture file names and reassigning those would fix the ATI. It is not logical but works. Could here a similar issue occur?
     
  6. T1specialist

    T1specialist Registered

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    The same happens with car brakelights. The way I see it those animation thingies in gjed are just bugged/unreliable and make gjed randomly crap out. Crashes on exit, corrupted export which makes rf2 crash, or animations just don't work. But just fiddling with it, just keep putting the same numbers there and save. and eventually it should work. It eventually works when gjed stops crashing on exit. It just literally takes doing the same thing over and over until gjed finally gives up and stops crashing.
     

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