Getting car in game - Error loading mesh file to memory

Discussion in 'Car Modding' started by PLorenti, Mar 13, 2015.

  1. PLorenti

    PLorenti Registered

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    Hi everyone!

    I got a problem when i try to load the car in the rF Dev Mode.

    Iam using 3dmax 2012, all works ok, export ok, but when i try to view the model ingame that error always show.

    Anyone have any idea to guide me ??

    Thanks.

    PS:Sorry for my english.
     
  2. Spinelli

    Spinelli Banned

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    I get this when trying to view some sort of F1 2014 mod I just got from getmod. Car seems to be loading forever, but if you press ctrl-alt-del then you'll see the error notification window. Sorry, but I have no idea how to fix this or what the issue even is.
     
  3. Navigator

    Navigator Registered

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    How did you put it there?
    I had trouble with some mods, not all......strange. The way I resolved it, was to just put the .mas of the car in a folder (with the HDV, engine, tgm and so on) and all the others still as .mas file in that same folder you made.
    Must be something that points towards something......but I didn't find it.

    Hope this helps.
     
  4. redapg

    redapg Registered

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    Is this solved already?
    The first thing i would control in this case, is that the paths to the folders/files where the gmt and textures are, have been set correctly in the gen files.
     
  5. PetraGTC

    PetraGTC Registered

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    check .gen for that not existing mesh file :)
     
  6. Leonardo1962

    Leonardo1962 Registered

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    Hi Elwood

    for using a vehicle in dev mode, i set the path (in both gen files ModName.gen and ModName_Spinner.gen) like this

    //-------------- this Setting the path works in game and in mod dev
    SearchPath=<VEHDIR>
    SearchPath=ModName
    SearchPath=<VEHDIR>ModName\maps
    SearchPath=<VEHDIR>cmaps_maps
    SearchPath=ModName\Teams
    SearchPath=<VEHDIR>ModName\Teams
    SearchPath=ModName\maps
    // MASFile=ModName\ModName_TEAMS.mas
    MASFile=ModName\ModName.mas
    MASFile=cmaps.mas

    In ModDEV, you have to name the mod Folder "ModName" and also set "Maps" and "Teams" Folder. For the MAS File "ModName.mas" you may use a dummy (f.e. with only one single texture)

    If you have some obsolete GMT files in "ModName.mas", then it might happen, that the game prefers these outdated files, which may cause that Problems (may be, because of missing textures).

    Leonardo1962 (Peter)
     
  7. vreyes

    vreyes Registered

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    Hello Everybody!

    I have installed new cars for my Rfactor, but one of them has the next message error: "error loading meshfile UNKNOWN_TOKEN_LFTIRE to memory". What is the problem?
    Thank you and sorry for my english...
     
  8. Carr

    Carr Registered

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    In my experience most of the time this is a missing or incorrectly named texture. It can only be fixed by editing the model texture properties or checking the associated texture file is correct.
     

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