Hi everyone! I got a problem when i try to load the car in the rF Dev Mode. Iam using 3dmax 2012, all works ok, export ok, but when i try to view the model ingame that error always show. Anyone have any idea to guide me ?? Thanks. PS:Sorry for my english.
I get this when trying to view some sort of F1 2014 mod I just got from getmod. Car seems to be loading forever, but if you press ctrl-alt-del then you'll see the error notification window. Sorry, but I have no idea how to fix this or what the issue even is.
How did you put it there? I had trouble with some mods, not all......strange. The way I resolved it, was to just put the .mas of the car in a folder (with the HDV, engine, tgm and so on) and all the others still as .mas file in that same folder you made. Must be something that points towards something......but I didn't find it. Hope this helps.
Is this solved already? The first thing i would control in this case, is that the paths to the folders/files where the gmt and textures are, have been set correctly in the gen files.
Hi Elwood for using a vehicle in dev mode, i set the path (in both gen files ModName.gen and ModName_Spinner.gen) like this //-------------- this Setting the path works in game and in mod dev SearchPath=<VEHDIR> SearchPath=ModName SearchPath=<VEHDIR>ModName\maps SearchPath=<VEHDIR>cmaps_maps SearchPath=ModName\Teams SearchPath=<VEHDIR>ModName\Teams SearchPath=ModName\maps // MASFile=ModName\ModName_TEAMS.mas MASFile=ModName\ModName.mas MASFile=cmaps.mas In ModDEV, you have to name the mod Folder "ModName" and also set "Maps" and "Teams" Folder. For the MAS File "ModName.mas" you may use a dummy (f.e. with only one single texture) If you have some obsolete GMT files in "ModName.mas", then it might happen, that the game prefers these outdated files, which may cause that Problems (may be, because of missing textures). Leonardo1962 (Peter)
Hello Everybody! I have installed new cars for my Rfactor, but one of them has the next message error: "error loading meshfile UNKNOWN_TOKEN_LFTIRE to memory". What is the problem? Thank you and sorry for my english...
In my experience most of the time this is a missing or incorrectly named texture. It can only be fixed by editing the model texture properties or checking the associated texture file is correct.