Discussion in 'Component and Mod Packaging' started by Noel Hibbard, May 3, 2014.
ok must be on my end
thx for reply
Repacking a .rfcmp is not needed. If you don't want too.
Just register the .rfcmp with a direct download link with Noels tool.
And create a Vmod with Noels tool.
That way you can also overwrite an excisting link to a faster source... (if needed ofcourse)
More info in the first post.
Interesting my my path changed all good now..........
Perhaps you didn't read the relevant posts, Gijs? Problems arose when the tool wasn't working because the site hosting the database was down. We were wondering how we could continue to avoid overloading servers with download requests if Noel's service would not be available any longer.
Yes, I've totally missed that relevant post. Sorry about that.
Inserting a direct dropbox link into a repack, Vmod or .mft file,... won't work.
Because the actual rF2-URL is using the .rfcmp SIG number.
You can find the SIG number of a .rfcmp with the old mod manager.
When you try to use a dropbox link into a repack or edit the mft, you'll get something like this:
That link doesn't exist.
The rF2-URL (with sig number) is linked to the dropbox or other direct link you've registered on Noel's server or with Noel's tool.
Editing the .mft file and adding "http://getmod.srrs-racing.net/getmod.php/YOURLOGIN" is a temporary solution to "register" a .rfcmp when Noel's server is down (without repacking the .rfcmp). Eventually you need to link the sig number to the dropbox link at Noel's site anyway.
Very good question,... I've no clue...
Then we have a problem.
Unless @Marcel Offermans wants to take over Noel's service.
No worries mate, I wasn't offended!
That's some great info, thanks. Your temporary solution is good, I like that...but is your login visible to anyone who downloads the files, then?
Having GetMod working is pretty much essential for a smooth experience, and I agree it would be great to have it integrated in the core install. But it's always possible to post download links for required content and have users install it manually as a last resort.
Would be nice if most clans could host there own Getmod that way we would'nt have to worry about Noel's Database/server working all the time...... Clans/communities would have to worry about there own packages etc....
Noels service is up and running and runs fine, it would require a rewrite of the app and all the old files which is currently regged would need an update (and/or database work). If it fails i´ve offered Noel to host the stuff - it wont go down, dont worry
One of the risks of external plugins and applications is the end of support which could make useless certain tool.
As some probably have guessed, apart of Noel, it is much missed Gerald, who has created as well awesome tools.
While I appreciate Jimmy's effort to maintain this alive, I have to say that get mod manager tool options should be better implemented ingame.
At the moment it is not clear for me which criteria uses the matchmaker to determine where to download a component from.
1. Are we using the package option? For me this is a very simple solution which fits ideally for leagues. If you can setup a server it is clear that you have all the required components. If you want joining drivers to benefit from this option, you leave the rfcmps there. If you don't, you can use a different folder to keep rfcmps to avoid downloads. Password can be used to partially permit downloads among league registered users. If this is the favourite option, it should be noted that updates seem to be unsupported. When the vmod asks for certain version of a track which is the result of the vmod updating a previous version, it doesn't download the previous version.
2. Are we using the registered URL option? If this is the way I think it should be much easier to edit the url of an existing component. At the moment I think that anyone could register any component with Noel's tool. If this was easily done with rF2 tools it would probably be more used that what it is today.
I will not include the workshop as a third option since it is not directly related to the matchmaker download of components.
I'm trying to use this tool, but the components don't get registered.
I did everything told on the youtube video, but when I add the links, the mod is not registered, and nothing appears on getmod site. But if I test link url, it works, it downloads the rfcmp and on log appears the connection.
What could it be??
If I try to register the comp manually on site I get this message:
"Failed. This SubmitID may already be in use."
Since Steam server version the app doesn't work for me. If I select main dir I can't see anything. If I select "Packages" it shows "This is not a valid DataPath".
I can still use it with old servers (maybe because it appears as separated Data and Core dirs?)
...sorry.. is Noel's site down?
..site is working now... thanks Noel
You can thank @Jimmi Allison
for getting in touch with Noel for fixing this...............
Thx again Jimmi/Noel
The site is down again. http://getmod.srrs-racing.net
It's working again. Thanx.
Anyone else having issues with Getmod!
I seem to be having a problem with GetModMgr. I have it installed and placed int he Bin32 folder. I have it pointed to my C:\rfactor2-dedicated folder. It only sees the installed content that was installed at the time it was first installed. It does not list any of the tracks or cars I have installed on my server since then. I have tried to figure out why it wont show the updated content. Any help would be great as I have become accustomed to having Getmod working for my leagues membership.
The service was working flawless on my old Server box. It only started not working when I moved to the new server box.
My getmodmgr.exe is in the main rFactor2 folder, not the Bin32 subfolder and works flawlessly if that helps.
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