Generator propeller speed

Andrea1968

Registered
hi all, small problem with the speed of rotation of the generator propeller, as you can see from the video the propeller turns too slowly, I can not increase the speed of rotation, any value from 0.1 to 0.001 to 1 to 10 at 100 the speed remains almost identical, why? I also attach photos of the instance


Screenshot (612).png
 
hi all, small problem with the speed of rotation of the generator propeller, as you can see from the video the propeller turns too slowly, I can not increase the speed of rotation, any value from 0.1 to 0.001 to 1 to 10 at 100 the speed remains almost identical, why? I also attach photos of the instance


View attachment 46908
What happens if you remove the Underline after ROTATEX?
 
I think the error is in: rotatex_0.001_eli001

You may need to write: rotatex0.01_eli001

I believe the syntax is Rotate<axis><speed>_<object name>
 
From what I've seen in the video you also have the rotation axis off center.

If it is made in BTB and you have used the XPack Windmills it is possible that you can not change the rotation speed. Possibly the reason is that it is a "complex object". You can try to explode the object and apply the rotation point and the other values on the new object.

I collaborated in the development of this Xpack, among others, and I have the same problem in the circuit of Campillos (Karting Spain), but I don't mind because those windmills don't really go too fast.

I use the rotate animation with skies, airplanes, and other objects and the syntax is the one I told you about, with one exception that I forgot: Rotate<axis><+ or -><speed>_<object name> to invert the direction of the rotation.
 
maybe :rolleyes: ?
Instance=ROTATEY-0.9_eli001
Material properties
Animation
Animation Type
Cycle
Frames 0,1,2,3,4,5 (frames number)
Frequency 100.000000
 
Last edited:
Frequency 100? is going to fly away... it's going to look like a fan, hahaha.

I think it is not accurate because it is not an animation based on images, it is an object that rotates.
What you say would be valid for, for example, birds.
You use an image animation for the wings and the rotate instance to make them move around the pivot point.
This way they move the wings while circling.
 
maybe :rolleyes: ?
Instance=ROTATEY-0.9_eli001
Material properties
Animation
Animation Type
Cycle
Frames 0,1,2,3,4,5 (frames number)
Frequency 100.000000
it cannot be ROTATEY it must be ROTATEX otherwise it rotates around the pole and not the generator
 
Frequency 100? is going to fly away... it's going to look like a fan, hahaha.

I think it is not accurate because it is not an animation based on images, it is an object that rotates.
What you say would be valid for, for example, birds.
You use an image animation for the wings and the rotate instance to make them move around the pivot point.
This way they move the wings while circling.
CENTERED, the problem is precisely this that being a rotation around the center of the object the frequency must be higher, the perfect value seems 10 to me now the speed is easily adjustable, in the first tests it did not work because I was wrong syntax , the underscore before the speed should not be put, thank you very much for the advice
 
It seems that I have helped you somewhat, it is difficult for me to express myself in a language I don't know.
 
I for one AM NOT PLEASED. I kept looking in the cockpit for the 'Generator fan' that was moving too slow. Zoomed in, looked all around by his feet ASSUMING it must be visible....lol.....oh boy....
 
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