Game slowdown in DX11

jmarq10

Registered
Hi all.

I am suffering this issue when playing dx11. The game simply goes sometimes in slowmotion, framerate keeps going high but game simply dont run at the normal speed. See in the video:


00:32 first time coming up Eau Rouge

Some idea?
 
Hi all.

I am suffering this issue when playing dx11. The game simply goes sometimes in slowmotion, framerate keeps going high but game simply dont run at the normal speed. See in the video:


00:32 first time coming up Eau Rouge

Some idea?

Oh yeah.

That is a lag.
RF2 uses the CPU totally excessively.
Moreover, RF2 handles PCIe X16 2.0 extremely poorly

Three solutions:

- Change of CPU for a more powerful.
- Optimise windows to the maximum + overclocking and uses "process lasso" and "parkcontrol" (bitsum) software.
- Hope S397 can quickly optimize RF2
 
oh yeah..
that is not lag..
track is poorly optimized,reduce shadows,anisotropic,AA..
that part of track is demanding on high/full settings
 
Yeah, this is problem of a poorly converted Codemasters track, 95% sure. There is excessive bumping going on in Eau Rouge which might upset the physics engine. A better CPU might help, but the track is probably the real issue here.
 
I have this same problem on the 397's Zanvoort, so I dont think is a conversion problem. Maybe you are right and cpu cant handle this. AMD A10 6800k you can see my pc build in the video description.
 
I have this same problem on the 397's Zanvoort, so I dont think is a conversion problem. Maybe you are right and cpu cant handle this. AMD A10 6800k you can see my pc build in the video description.
Ctrl + c to view cpu usage bar and confirm the information. The purple bar should not be higher than 75%

Closing background applications must help, like antivírus

The version you're using was converted for assetto Corsa.
 
I have the same problem in replay mode only. Never had this before. Core parking doesn't fix it. When I push ctrl+c the purple bar is 100% and there are purple spikes. cpu load is about 12% and frame rate is about 52-67. Some days ago I did a fresh rf2 install. I didn't have this issue before.
 
I have this same problem on the 397's Zanvoort, so I dont think is a conversion problem. Maybe you are right and cpu cant handle this. AMD A10 6800k you can see my pc build in the video description.

It should be able to handle Zandvoort, single core performance is a bit better than on the popular FX 6300. Some AMD CPU's tend to throttle (downclock) themselves even when they get a little bit too hot, which will then cause issues like running out of realtime in rF2. So I would probably try to monitor CPU clock rate and make sure no background programs are using CPU cycles.
 
Moreover, RF2 handles PCIe X16 2.0 extremely poorly

I think this is part of the problem. With rF2 and R3E I was having terrible performance when I realize I was using X4 2.0 . Switch to X16 2.0 solved it, but still I think more performance can be gained. My CPU/MOBO only supports X16 2.0. Interesting only both sims seems to be affected by it. On AC I did not saw any diference, so it may be related to how the GPU is used.
 
I've experienced this too with Jerez + Nissan Primera combo (while driving), Radical SR3 + Atlanta (in replay mode) and I think with Fisi + Zandvoort also.
 
Drop your graphics settings a bunch. Opponent detail seems to be a big one in my experience. I had the same issue (good FPS, but physics would drop out of real-time).
 
This issue is clearly a track issue, as this AC conversion is extremely heavy when it comes to the shadows and their optimization. Same goes for Zandvoort btw :)
 
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