Is there a way with the InternalsPlugin API to determine whether the game is currently paused? I've read the entire InternalsPlugin.hpp looking for something like this, and I've tried out a bunch of stuff, but I can't seem to find anything that tells me whether the game is paused. Any help or pointers would be appreciated.
I think that when the game is paused, no event is triggered. Thus your listener stops getting anything. I'm not sure about this, I'll check it out.