Code: FWMaxHeight=(0.3) // maximum height to take account of for downforce A comment made in an old thread by @Lazza has made me question if I understand this entry - especially in the context of a vehicle that derives front downforce (or lift!) from a solid nose (as opposed to an open-wheeler F1 style wing). I’m away from my rig most of the day today otherwise I’d put this brainworm to bed with some dev mode testing! The root of my confusion is probably derived from the diffuser settings where the dynamic ground clearance (can have)/has a key impact on the forces. Are we saying: …or am I barking completely up the wrong tree? Or, to put the question very simply - as a broad 1st order generalisation, is it sensible to set the FWMaxHeight of a solid-nose car to be in the ballpark of the height of that nose at the defined wing location?