Still think it was mainly perception, hear something enough it becomes your reality. From the very outset ISI and rF2 got savaged is the best way I can call it. My crazy idea is to let team of modders have engine to make Historic Sim from purely community content, not just cars and tracks. They would all get a slice everyone involved with % of sales to MSG. The catch is all authors would update the content only in this sim, altered someway to not work in rF2. I would love a sim set up purely for Historic, no modern features in UI etc. Then I thought how many would you have to sell to pay everyone, and that's without thinking about licence, it makes no sense. Fine if your sim sells a million copies you can afford to sell it for chicken feed.
The simulator is a mod platform, they should launch better systems and leave it to modders, since they need to sell LMU....
doesn't make sense to not develop rf2 while developing LMU. Extra money and pleasing the masses. Give rf2 a nice HUD, loading screens, more tracks and cars.
Hey iRacers, Hey ACC racers, we know you have never tried or liked rF2 for over 10 years, but we have a nice new shiny UI so come on and throw 40 dollars at Steam. There just isn't a huge market left of new purchasers of rF2/3. It doesn't matter how many bugs you squash, how many new features, anyone who ever thought about purchasing it, already has.
Yes it is. Does not say a future should not mean alternatives. We killed off ISI and ISIMotor and any hope for a better "system" No one else did it ? Sure 2.5 is way better then what ISI did but if they had another 8 years funded where would they be now ? Not fixing 2.5 that is for sure and certain imo. Ergo we only have ourselves including me to blame.
Sad, seems less likely field will expand for 2025. Endurance attrition is always high and needs big fields. Then again LMU 2024 needs 33% less cars. So will mean more can use full grid and most likely better running
I ´m not so sure, that you right in your assertion. The driving games that have the most people are arcade games like Forza and the GT. Next, you have Asseto Corsa, full of mods, more cars and tracks, than other sim racing game. Forza and GT, both have many, many cars to drive...give them lots of cars and a career, with the best feel of them all, everyone will want it. In my view, what most people want is a racing sim, with a nice and easy GUI, to easy select PRO or Arcade driver, championship, career, and a both load of cars and tracks... RF2 evolution could have been like that...modders bringing cars and tracks, approved by S397(you pay the car or track), with S397 bringing updates, and making an Rally DLC´s or stand alone game.
As a dev myself i face exactly this all the time, i develop a software that interfaces Rhino3d to our ERP and allows our clietns and staff to place orders from CAD directly into our systesm, I poured thousands of manhours into this over 6 years adding features and gui addons etc ,and ive had to stop developing it, the market is saturated no increase in sales has occurred that cover the cost of dev time, , making it "better/faster/nicer" will not net our comapny any more income from it and has now reached the fulcrum where dev costs will infact only eat into the margin on sales it generates. its now a salient and legacy product that only gets dev time if updates to windows/rhino force it. I am now working on porting that from Rhino to Blender, 3dsmas et al which WILL in fact increase sale and gain marketshare, so while not directly comparable i do understand MSG's position.
Gjon ever releases a new engine I will jump ship in a heartbeat For mine he is the only one had the philosophy and vision to work out what a "driver" wanted. Problem is " drivers " will always be outvoted by "eye candies " 10:1