It would even be possible to integrate such a tool into the user interface of rFactor 2 so all of these things end up being accessible directly in the game. Like many things, the user interface is modular and you can actually plug in bits of code that run alongside the game. These would allow you to intercept pages before they get send to the screen, add new buttons, and have those redirect to completely new pages.
I agree this for all current sims.
Since about GTR2 days I started to question aids, unrealistic tools and features that had wholesale become integrated
Call it brainwashing, indoctrination, or what you will but the path lead us all to one behaviour.
Accepting things are not reality we explain away as necessity.
This led me to ponder why do we really need any of these things.
Wouldn't this free up huge amounts of code, UI and settings.
The fact you must twist your mind to even think of a sim displaying this behaviour says it all.
Clicking PRO is not the same thing as never having aids or help or unrealistic things we have come to dependent on.
It is not about being better or dividing good and bad drivers.
It is over time the total lack of huge range ancillary things available at your fingertips will become normal.
Sims have never been without help or aids the closest thing is iRacing but it still has it's fantasy components.
Even GPL has basic help so we have never been without it, that is all you learn and feel.
Yes again you can stop using all aids/help/fantasy features in todays sims anyway ?
If you think this way you would never understand.
For mine, best example, having 100% damage set is not the same thing as having no slider.
Anyhow I would like at least one sim like this.