zxd1997
Registered
took almost 3 hrs to put this R28 into game and adjust car body to PBR shaders ad so on..
Still helmets and some others things not adjusted so it can't into track now (missing helmet gmts) (and to port gmts with piovt point it might need convert it one by one else it will lost the point and fly around, like helmets and steering wheel so it take the most of "porting files" time)
Just think that seems no a car would look as beautiful as Ferrari because of pre-baked AO effect maybe.. But hey, 2008 Formula 1 cars still just looks AMAZING.
And it seems that fsone models have some faults in model, it would shown white part (seen on rear wing end plate and BMW before) in PBR shader, but just import and export it in 3dsmax and it's solves, just strange....
if who have the original psd may help a lot and make it a full PBR spec.. Still, remember it's a project for fun and memory, still not asking and having permission yet so might not be release at all....
Still helmets and some others things not adjusted so it can't into track now (missing helmet gmts) (and to port gmts with piovt point it might need convert it one by one else it will lost the point and fly around, like helmets and steering wheel so it take the most of "porting files" time)
Just think that seems no a car would look as beautiful as Ferrari because of pre-baked AO effect maybe.. But hey, 2008 Formula 1 cars still just looks AMAZING.
And it seems that fsone models have some faults in model, it would shown white part (seen on rear wing end plate and BMW before) in PBR shader, but just import and export it in 3dsmax and it's solves, just strange....
if who have the original psd may help a lot and make it a full PBR spec.. Still, remember it's a project for fun and memory, still not asking and having permission yet so might not be release at all....