FSO 2008 F1 mod.

Discussion in 'Third Party Content' started by SharD, Jan 22, 2020.

  1. Bjørn

    Bjørn Registered

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    Use the FISI-stuff to your advantage. It will provide a solid foundation for the physics. Then adjust those to be more 08 than 12.
    Other than that just have fun with it and improve upon during your sparse free time :)
     
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  2. zxd1997

    zxd1997 Registered

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    yep, I checked shumi's 07 conversion and maybe 09 or other's work, tires based on 12, but I don't know what to change yet. And the core physic is all from fsone, I just don't have that much knowledge to change that haha, and shame that, my free time is limited,
    Thanks for your kind words, I would try my best and just enjoying it hah
     
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  3. Bjørn

    Bjørn Registered

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    Honestly you could just take the whole FISI hdv, engine and gearbox, tyres, chassis etc. and 'just' adjust the suspension geometry and the aero/drag to go more towards the 2008-machinery (tonnes of winglets, slightly greater overall downforce in general)... I bet the end result would be better then.
     
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  4. zxd1997

    zxd1997 Registered

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    fine tuned PBR effect with @S.Victor 's help (silverstone is unchanged one) and use S397's F318 PBR properties as example. Looks so good with updated rF2 graphic, just amazing that game can look so nice (But fine tuned need a lot of attempting and testing, still need a good doc or pipeline of cars....)
    365960_20200828230025_1.png 365960_20200829012945_1.png 365960_20200829012949_1.png 365960_20200829012955_1.png 365960_20200829013021_1.png 365960_20200829013034_1.png 365960_20200829013101_1.png
     
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  5. Goncalo Costa

    Goncalo Costa Registered

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    Can you keep posting updates it looks really good!
     
  6. zxd1997

    zxd1997 Registered

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    yep, but I'm afraid that it can't be release as this thread's original one.... Unless I've done it good enough and get permission else it would be just my part time fun work. and the physic need some improvement but I can't 365960_20200829143347_1.png 365960_20200829143520_1.png 365960_20200829143545_1.png
     
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  7. Jozo70

    Jozo70 Registered

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    could you help walk us through coveting mods through chris' tools? I dont know what files to upload is it the entire mod you upload?
     
  8. zxd1997

    zxd1997 Registered

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    No all, you can use his tools and use that convert rf1 to rf2 function, upload tbc,hdv,pm,engine,gear. You can just following their guide, the tool would ask you to upload certain file
     
  9. zxd1997

    zxd1997 Registered

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    But first,the tires is the most important,so begin from tires.
    And graphics side you might need use 3dsimed, another workflow,just look at the guide in this forum
     
  10. Jozo70

    Jozo70 Registered

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    I'm trying it out, what do i do with the ini files? and is there a guide to use this tool??

    Thanks!
     
  11. zxd1997

    zxd1997 Registered

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    I remember there's no guide, but his tool has a very detailed description and step by step to ask you to do something or upload certain file to finish the process. Huge thanks to Chris for his great tool
     
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  12. redapg

    redapg Registered

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    As @zxd1997 has said already, my Tool, to convert rF1 Files into rF2 Format (the Tool with the red Button), leads you through the whole Process.
    You just have to take care for 1 Thing: Upload ONLY original rF1 Files!
    If you upload Files that have been modified by Hand with some rF2 Entries already, you get Misfunctions and corrupted Files are the Result.
    And also some rF1 Files, especially the PM Files, sometimes do have a Suspension System that is not yet supported by rF2.
    With the Tool converted Mods, if that is the Case, will crash in the DevMode.
    On the Tools Site is my eMail.
    If you get stuck with something, you can mail me.
    But i can not teach you how to convert a Mod in every Detail. ;)
    That would last much too long

    Just one more Hint.
    The Conversion has 2 Parts.
    One is the Conversion of the Physics, which can be basically done with my Tools.
    The other Part is the Conversion of the gmt Format and the Shaders/Grafics, that can be done with 3DSimEd3 (it's the best/quickest Software to do that, i would say).

    As the starting Point, put the Subfolders, that are for the Car, from the GameData Folder of the rF1 Mod, into the DevMode Folder of the rF2 Installation.
    And then use 3DSimEd3, to convert the gmt Files into rF2 Format, as the first Step.
     
  13. zxd1997

    zxd1997 Registered

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    try to put the WDC car into the game, with some PBR tweak, but without region map I can't do a proper chrome effect like what I do on mp422 (also post the pic on this thread before), if use all region as some chrome effect, the sticker or not chrome part will heavily reflect, so I just choose to add basecoat reflect index to have some little chrome effect, if I have time or some psd, to make a proper region map, it would look very beautiful.. But have no much time and original psd so maybe no...
    put a car into game maybe one night (after the first one done, first needs more), but fine tuning needs a lot more...
    365960_20200908233801_1.png 365960_20200908233818_1.png 365960_20200908233834_1.png 365960_20200908233903_1.png
     
    Last edited: Sep 8, 2020
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  14. zxd1997

    zxd1997 Registered

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    being busy for a few weeks so no any progress...
    Here's a question... How to bake AO map for existing GMTs? Not the edge baker tool, that's no what I need I think... And it not support the multi material gmts...
     
  15. Paweł Andrzejewski

    Paweł Andrzejewski Registered

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    You can bake it quite easilly in Blender, check youtube for tutorials, there's plenty of this.
     
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  16. SharD

    SharD Registered

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    Hi, no, I did not continue with those mod, but I have plenty of other conversions that I can share at some point, if given permission.

    GRAB_082.JPG GRAB_072.JPG GRAB_051.JPG GRAB_069.JPG
     
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  17. CatAstrophe_05

    CatAstrophe_05 Registered

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    Is that second one 1990? If so I'm very interested.
     
  18. SharD

    SharD Registered

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    1991, but 1990 is possible.
     
  19. Goncalo Costa

    Goncalo Costa Registered

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    What about @zxd1997 version of the 2008 mod? Any news?
     
  20. zxd1997

    zxd1997 Registered

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    sry, busy in these two month but I'll keep porting it once I have more free time, my favorite season of all.
    But I'm afraid that the permission job and some thing else will not make it release to public.... Just make it for fun but not so much time now. And I notice that I have no skill to do 3d or baking maps, still only dirty convert with a little shader improvement..
     
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