And what's more, converting rF1 well done mods to rF2 is a pretty easy job, I mean dirty conversion and make it drivable and looks OK, just use Chris' rF2 online tools to cover all things beside graphic. But yes, fine tuning it and make it a great mod needs time and skill.. Content manager is a good thing to generate AO map, it can easily bake it but I don't know how to put a car in AC hahaha (it needs the car in AC).
And like what I post before add MaterialPath and work on the web UI editor is a nice experience, and looking forward 397 can give a good car modding pipeline after track, now the track modding is good and yep, doc needs more.
And hope more rF1 good mods can be port to rF2, but permission is hard to get, even can't find the original author.. and for me I prefer to do what I want but they're hard to release... And my skill is poor, have no time to learn more due to daily job, so I can just do what I can... so the final result isn't too good so that I'm doubt that it get get the permission hah