Found an article on racedepartment that made my rF2 another level exprience. I always had trouble getting rF2 run smooth. Even with v-sync on and a framerate of 60 - GPU at 40% CPU at 15% it would still not run smooth. Taking sharp corners I would get tearing of the landscape. Frames would be dropped all over the place. So only way to get decent frames was putting the settings so low that the GPU had not much to do. Now i came up to this article and installed Rivatuner statistics server. Only opened the app and put framerate on 60, nothing more. Enabled v-sync in rF2. Fired it up and it was smooth, as never seen before on my system with rF2!!! I could even put the graphic settings from low/med, to high/full and still have a much better and still fluid image. GPU was now running at 70-80% and not a single frame dropped or got teared, even in the sharpest corners. So this is the definite proof something is wrong with rF2 performance or with the rendering pipeline. Get a FPS slider/limiter as in iRacing could possibly solve this issue. My other sims rF1, AMS, AC & iR never had any issues with framerates, they run far above 100 fps so even with v-sync off they give a fluid image. I already noticed some time ago when i would have the (CTRL-F) framerate monitor on, the global FPS would also be much more steady than without. Only had to live with all this data in the top left corner. Now with Rivatuner Statisicsserver on, and locked at 60 FPS I can finally enjoy rF2 as it was meant to be. So Devs you really need to get to the bottom why Rivatuner is making rF2 run so much better.