Yes, but when devs don't make it easier, then its their fault, as constantly expressed by simracers. Thats absolutely true in sim many people don't stress about overdriving cars at all, there is no real danger. What I want to say is that when you have a car that drives realistically, and then drive it unrealistically purely because it doesn't matter if you crash, then you find yourself putting car increasingly more over the limit with decreasing amount of care. People usually don't complain a lot if developer allows possibility to drive like an ace, while in reality the person is not much better than average. I also don't think any developers are guilty if they ever cheat anyone by falsely and purposely adjusting difficulty levels. It is because people ask for that. Users is the weakest point in every simulation, because of vast complexity of reality that is difficult to perceive and understand truly right, some does not even try. Interesting that you say 60s cars were sensitive to slippage comparing to modern racing cars. I think it was the opposite. However, it depend from which perspective you look at it. In older days there was no downforce and tires were less grippy, cars were sensitive to overdriving as they begin to slide early, but they were not sensitive to sliding, they liked sliding. As time went by, downforce came, and then a lot more of downforce, slick tires, soft rubber, cars did become less sensitive to begin sliding as they begin to slide a lot later, but once they were sliding they over time became a lot more sensitive to sliding itself, it takes lots of skills to keep them on rails when pushing the limits. With older cars it was more about not pushing over the limits too far, and now it is more about not pushing over the limits at all, maybe just a little bit.