Formula Masters JDT

Discussion in 'Vehicles' started by Iketani, Jun 17, 2012.

  1. Iketani

    Iketani Registered

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    Formula Masters JDT by Iketani



    http://www.mediafire.com/?czu8eabt25loita

    Installation:
    1. Uninstall original ISI Formula Masters mod.
    2. Install the following tracks:
    -Belgium1996 (ISI)
    -Botniaring_FR_BETA_V0.53
    -Brianza1966 (ISI)
    -HPTopeka
    -Malaysia (ISI)
    -MidOhio_Virtua_LM
    -MillsMetro (ISI)
    -MonteCarlo1966 (ISI)
    -PalmBeach (ISI)
    -Portugal (ISI)
    -Putnam Park
    -Snetterton300
    3. Install .rfmod

    Credits:
    Sounds by Iketani
    Comunidad JDT
    Image Spaced Incorporated
     
    Last edited by a moderator: Jun 27, 2012
  2. Mydriaz

    Mydriaz Registered

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    That sounds nice, I'll test this mod.
    Thank you.
     
  3. Marco Bijl

    Marco Bijl Registered

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    Now why no release seperate from the ISI masters mod?
    Uninstalling ISI masters is not desirable for one. Then you need to install all those tracks (of which some suck real bad), and versions of those tracks are not mentioned.

    To bad, as I would have tried it out otherwise. Now I'll pass on this one. A real shame that is....
     
  4. Iketani

    Iketani Registered

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    How to make the mod separate from the original one? :p I just did the mod using "Edit existing mod" but with new rfm and new vehicle, sounds and talent components...
     
  5. Iketani

    Iketani Registered

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    I have done a new version with different sounds for each car (Mercedes, Cosworth, Red Bull Renault, Lotus Renault and Ferrari sounds for yellow car :D). I will upload this night and I will post download link tomorrow.

    Required track list:
    -Belgium1996 (ISI)
    -Botniaring_FR_BETA_V0.53
    -Brianza1966 (ISI)
    -HPTopeka
    -Malaysia (ISI)
    -MidOhio_Virtua_LM
    -MillsMetro (ISI)
    -MonteCarlo1966 (ISI)
    -PalmBeach (ISI)
    -Portugal (ISI)
    -Putnam Park
    -Snetterton300
     
  6. Iketani

    Iketani Registered

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  7. perplex

    perplex Registered

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    Yo, same for me , i dont know which versions of tracks are needed.... cant install it :(
     
  8. Iketani

    Iketani Registered

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    Lastest...:rolleyes:
     
  9. Gearjammer

    Gearjammer Registered

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    Why are you making the mod dependent on all those tracks? Makes it tough for those of us who don't wish to have all those installed at the moment. So like the other poster, I will pass on this mod for the time being.
     
  10. Iketani

    Iketani Registered

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    I want that it can be available for those tracks in online. Then it's the only form to do, not? Thanks.
     
  11. RRobert

    RRobert Registered

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  12. Iketani

    Iketani Registered

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    Thanks jeje. Enjoy and I will try to improve my modding system :/
     
  13. Gearjammer

    Gearjammer Registered

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    Your saying that the tracks can't be run when setting a server up unless the mod is associated with the tracks? I hope this is not true as it will make things very difficult to run servers later on down the road when there is a lot more content available for rF2. I will have a look into this and see what options may be available to avoid this.
     
  14. Iketani

    Iketani Registered

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    I think that but i'm not sure...
     
  15. Marco Bijl

    Marco Bijl Registered

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    Iketani,

    What you need to do (in my humble opinion), is make a new mod out of it, whilst keeping the dependencies to the original Formula Masters Mod.
    This ensures that you can use both of the mods ;).

    To do so, you need to make a combination of files of the ones you made, and the ones from the original content. I can help you with that if you want. Let me know if you are interested, so we can aee what it is exactly that you need to do.

    As example of what I mean.

    The FISI F1 Community style I released is actually the FormulaISI mod, but with custom skins. However, as I made a single package out of it, it is not an update on the original content. This leaves the original content around, so you are able to both use the original FISI, and the F1 Community style version.
    If I would have made an update on the original content out of it, it would have destroyed the option to play with the FISI content, and would the end user only give options to play the F1 edition.

    In terms of that track dependency,

    I prefer to keep the actual MOD seperated from ALL tracks. Create a vmod for the linking to the tracks.
    Reason for that:
    A vmod is so much easier to update, and so much smaller in size, so distribution is a lot easier as well. When you combine it all in 1 package (as you did above), and a new track is released you want in, you need to update the whole mod again.

    When keeping it seperate, you will keep the orignial mod in its original form, and just update the vmods
     
  16. Iketani

    Iketani Registered

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    But I don't know how to do a separate from original mod, or vmod.
     

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