[REL] Formula Hybrid-25 by Advanced Simulation

Busy bees working on a proper physics and testing the balance. So far so good, we'll share more once we have something completed!

I wanna hear your opinion guys since I'm not reading all the topics about the electic motor implementation.

Me and Nicola trying to take steps towards this feature but we clearly don't want to make it work by pressing a button every time we need a deploy, this deals nothing with the amount of concentration you need during the fast lap.

Is there any way to deploy P2P when you pressing the throttle (aside from assiging it on the same axis as throttle which actually sounds like a good idea hahaha)? Let's say we have unlimited time for deploying the P2P, is it possible to limit the amount of energy you can deploy by lap and control it via some settings such as motor map or something else?

Another idea that came across my mind is making electric motor as a primary engine and then somehow connect the V6 turbo to it as an additional engine just like P2P connected in HDV file.

What do you guys think? Let me know if any of things above could be implemented somehow.

Cheers!

There's unfortunately not much flexibility with the P2P system. There is an automatic deploy feature for the electric motor, but it's only based on throttle input, which isn't ideal. I've been playing around with the system since it came out, and the most efficient way seems to be just have an on/off button. You can limit energy deploy per lap and such, but not a lot more beyond that.

There are third-party options as mentioned above, but you have to add more parameters than just throttle position to make it work well. IRL I believe they have a few factors (G forces, wheel slip, gps location, etc.) to control the electric deploy. With only the throttle to determine the deploy you will end up in many scenarios where you are still somewhat traction limited and get an additional 100 Nm of torque.
 
Sauber livery previews and more info about the upcoming release:
https://www.patreon.com/posts/126986522?pr=true

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FORMULA HYBRID-25 — v0.75 RELEASE

DOWNLOAD LINK:
https://steamcommunity.com/sharedfiles/filedetails/?id=3469128251

:cool: Don't forget to like, comment and add to your favourites

Features:
– 2025 season spec car shape;
– 5 teams of 2025 F1 season liveries and drivers;
– Latest IBL shaders and materials;
– Customizable steering wheel and body decals and paintable rims;
– V6 turbo engine physics and sounds;
– Detailed steering wheel LCD;
– New UI icons and graphics;
– Latest S397 driver's gloves;
– S397 Latest features (tyre model, force feedback, rain effects).

Support our team by the link below <3
https://paypal.me/AdvancedSimulation

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Last edited:
FORMULA HYBRID-25 — v1.01 RELEASE!

DOWNLOAD LINK:
https://steamcommunity.com/sharedfiles/filedetails/?id=3469128251

Don't forget to like, comment and add to your favourites.

Added:
Red Bull livery
Alpine livery
Mercedes livery
Haas livery
Aston Martin livery
Improved nose and front wing damage model.

Fixed:
Fixed typos in camber settings for track configurations
Fixed collision model to reduce chance of wheels sticking
Ferrari livery: head support texture colour changed to red
Arai helmet by DesignedByGrigoriadis added

Changed:
Updated external and internal sounds for better immersion
Curb sounds revised
Adjusted liveries carbon material settings

Support our team by the link below:
https://paypal.me/AdvancedSimulation

More information:
https://www.patreon.com/posts/formu...paign=postshare_creator&utm_content=join_link

814.jpg
 
FORMULA HYBRID-25 — v1.01 RELEASE!

DOWNLOAD LINK:
https://steamcommunity.com/sharedfiles/filedetails/?id=3469128251

Don't forget to like, comment and add to your favourites.

Added:
Red Bull livery
Alpine livery
Mercedes livery
Haas livery
Aston Martin livery
Improved nose and front wing damage model.

Fixed:
Fixed typos in camber settings for track configurations
Fixed collision model to reduce chance of wheels sticking
Ferrari livery: head support texture colour changed to red
Arai helmet by DesignedByGrigoriadis added

Changed:
Updated external and internal sounds for better immersion
Curb sounds revised
Adjusted liveries carbon material settings

Support our team by the link below:
https://paypal.me/AdvancedSimulation

More information:
https://www.patreon.com/posts/formu...paign=postshare_creator&utm_content=join_link

814.jpg
This is brilliant thanks for still creating content for RF2
 
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