MikeeCZ
Registered
zuuurrroooommmm... spop, spop. Have no suspension data so not sure what to do there. May base it on older Mygale geometry which may be easier to get.
i can see a T verticle at the nose, watch for those
zuuurrroooommmm... spop, spop. Have no suspension data so not sure what to do there. May base it on older Mygale geometry which may be easier to get.
thanks for the links jtbo... great stuff. Particularly around tire data in the forum post. Didn't realize some of that was even available. I have a good idea of the pickup points on the rear of the new ford based on transmission blueprints. The wishbones and the front pivots are a mystery however. Would like to get actual data but it may be difficult considering the sensitivity of such things. Wish it was spec and things might be more open.
Hi Keith, yea I lurk around in here quite a bit. Lots of good things to learn. rf2 isn't the same engine as the first that's for sure.
i can see a T verticle at the nose, watch for those![]()
MikeeCZ: are you referring to the Van Diemen or the Ecoboost car? Haven't collapsed any of the meshes yet so they are still not perfected although the Van Diemen is quite good but not cleaned up post collapse. The Swift is the only one that has a final A-load completed and textured. Will have the low poly loads to generate as well.
Bjorn: If you have any data available for the Ecoboost car that would be very welcomed. I have nothing on pickup points on the front suspension inboard or outboard. Very little on rear as well. No dimension data on wishbones, and no dyno sheets on the engine. In other words I got nothing so anything would be appreciated.
For the time being I'm focusing on the Van Diemen and Swift DB-1 and trying to get those working well in game. After those are completed and made available I'll swing back to hit the FC van diemen (wings) and try to finish up the Ecoboost car even if I have to use van diemen geometry.