Good grief, I was wondering why on some cars, setting camber didn't give expected results on the front end, cotten-picking reversed toe in settings!
Maybe the rack thing does indeed have something to do with this. Not sure. All i know is that it's very, very simple. I'm still surprised by how many ppl have problems with this. Toe-in = positive (+) toe = / \ (front of tyres pointing towards eachother) Toe-out = negative (-) toe = \ / (front of tyres pointing away from eachother) To recap: Toe-in is +, towards eachother. Toe-out is -, away from eachother.
So now you're hired is this project now totally defunct? or can you still release it in your own time ala the RC Mod by ISI staff? cheers mate
The Dallara F308/309 will be released. Of course I'll need the proper time to build a good tire TGM model, and as you know it's not something you can do in a couple of days and yes, priority has changed but don't worry, I'll never let die a stuff like this as I love that car and I spent so much time on it.
Seems like he is trying to take advantage of RF2's new tyre model as much as possible. That really excites me.
Would you consider releasing it before finishing the tire model? Surely it's perfectly driveable now. Just release it as a v0.95 build and then update it later.
... Might this be a second-coming of the rF3 we had in rF? IIRC that began as a mod and got picked up by ISI to be included as a 'fictional' F3 type car released by ISI, in conjunction with an 'unofficial' real F3 field released as a mod.
I'm using that photo above. LMAO Ok so you guys are saying when new shaders come out/get unlocked/shader fairy sprinkles it on us or whatever has to happen we'll have images looking like the pic in the first post? If so will that thing bring people's systems to their knees? I'm running rF2 triple screen right now. If they unlock these new improved shaders will my system come to a grinding halt?
Don't know (or maybe I don't remember) what feels3 was pointing at talking about unlocked shaders, but I guess it's not the same thing I was saying - about the pretty old b69; issues solved with later builds. Shaders you're using in your build are the same I'm using atm.